rendered paste body#include "GameManager.h"#include "CurrState.h"#include "introstate.h"#include "Ogre.h"using namespace Ogre;#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32#define WIN32_LEAN_AND_MEAN#include "windows.h"#endif#ifdef __cplusplusextern "C" {#endif#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT )#elseint main(int argc, char **argv)#endif{ // Create application object GameManager* game = new GameManager(); try { game->start(CurrState::getInstance()); } catch( Exception& e ) {#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 MessageBox(NULL,(char*)e.getFullDescription().c_str(), "An exception has occurred!", MB_OK | MB_ICONERROR | MB_TASKMODAL);#else std::cerr << "An exception has occured: " << e.getFullDescription();#endif } delete game; return 0;}#ifdef __cplusplus}#endif