rendered paste bodySMeshBuffer *plane = new SMeshBuffer;
/*
3_____2
| |
| |
0-----1
*/
plane->Vertices.reallocate(4);
plane->Vertices[0] = S3DVertex(0,0,0, 0,0,-1, WHITE, 0,0);
plane->Vertices[1] = S3DVertex(1,0,0, 0,0,-1, WHITE, 0,0);
plane->Vertices[2] = S3DVertex(1,1,0, 0,0,-1, WHITE, 0,0);
plane->Vertices[3] = S3DVertex(0,1,0, 0,0,-1, WHITE, 0,0);
plane->Indices.reallocate(6);
plane->Indices[0] = 0;
plane->Indices[1] = 2;
plane->Indices[2] = 1;
plane->Indices[3] = 0;
plane->Indices[4] = 3;
plane->Indices[5] = 2;
mesh->addMeshBuffer(plane);