Stuff
public text v1 · immutable local iAirboat = _EntCreate("prop_vehicle_airboat");
_EntSetKeyValue( iAirboat, "model", "models/airboat.mdl" );
_EntSetKeyValue( iAirboat, "vehiclescript", "scripts/vehicles/airboat.txt" );
_EntSetKeyValue( iAirboat, "solid", "6" );
_EntSetKeyValue( iAirboat, "actionScale", "1" );
_EntSetKeyValue( iAirboat, "VehicleLocked", "0" );
_EntSetPos( iAirboat, vecAdd( _EntGetPos(userid), vector3(0, 0, 64) ) );
_EntSpawn( iAirboat );