rendered paste bodySCHED_NONE = 0
SCHED_IDLE_STAND = 1
SCHED_IDLE_WALK = 2
SCHED_IDLE_WANDER = 3
SCHED_WAKE_ANGRY = 4
SCHED_ALERT_FACE = 5
SCHED_ALERT_FACE_BESTSOUND = 6
SCHED_ALERT_SCAN = 7
SCHED_ALERT_STAND = 8
SCHED_ALERT_WALK = 9
SCHED_INVESTIGATE_SOUND = 10
SCHED_COMBAT_FACE = 11
SCHED_COMBAT_SWEEP = 12
SCHED_FEAR_FACE = 13
SCHED_COMBAT_STAND = 14
SCHED_COMBAT_WALK = 15
SCHED_CHASE_ENEMY = 16
SCHED_CHASE_ENEMY_FAILED = 17
SCHED_VICTORY_DANCE = 18
SCHED_TARGET_FACE = 19
SCHED_TARGET_CHASE = 20
SCHED_SMALL_FLINCH = 21
SCHED_BIG_FLINCH = 22
SCHED_BACK_AWAY_FROM_ENEMY = 23
SCHED_BACK_AWAY_FROM_SAVE_POSITION = 24
SCHED_TAKE_COVER_FROM_ENEMY = 25
SCHED_TAKE_COVER_FROM_BEST_SOUND = 26
SCHED_FLEE_FROM_BEST_SOUND = 27
SCHED_TAKE_COVER_FROM_ORIGIN = 28
SCHED_FAIL_TAKE_COVER = 29
SCHED_RUN_FROM_ENEMY = 30
SCHED_RUN_FROM_ENEMY_FALLBACK = 31
SCHED_MOVE_TO_WEAPON_RANGE = 32
SCHED_ESTABLISH_LINE_OF_FIRE = 33
SCHED_SHOOT_ENEMY_COVER = 37
SCHED_ESTABLISH_LINE_OF_FIRE_FALLBACK = 34
SCHED_PRE_FAIL_ESTABLISH_LINE_OF_FIRE = 35
SCHED_FAIL_ESTABLISH_LINE_OF_FIRE = 36
SCHED_COWER = 38
SCHED_MELEE_ATTACK1 = 39
SCHED_MELEE_ATTACK2 = 40
SCHED_RANGE_ATTACK1 = 41
SCHED_RANGE_ATTACK2 = 42
SCHED_SPECIAL_ATTACK1 = 43
SCHED_SPECIAL_ATTACK2 = 44
SCHED_STANDOFF = 45
SCHED_ARM_WEAPON = 46
SCHED_DISARM_WEAPON = 47
SCHED_HIDE_AND_RELOAD = 48
SCHED_RELOAD = 49
SCHED_AMBUSH = 50
SCHED_DIE = 51
SCHED_DIE_RAGDOLL = 52
SCHED_WAIT_FOR_SCRIPT = 53
SCHED_AISCRIPT = 54
SCHED_SCRIPTED_WALK = 55
SCHED_SCRIPTED_RUN = 56
SCHED_SCRIPTED_CUSTOM_MOVE = 57
SCHED_SCRIPTED_WAIT = 58
SCHED_SCRIPTED_FACE = 59
SCHED_SCENE_GENERIC = 60
SCHED_NEW_WEAPON = 61
SCHED_NEW_WEAPON_CHEAT = 62
SCHED_GET_HEALTHKIT = 63
SCHED_GIVE_WAY = 65
SCHED_MOVE_AWAY = 66
SCHED_MOVE_AWAY_FAIL = 67
SCHED_MOVE_AWAY_END = 68
SCHED_WAIT_FOR_SPEAK_FINISH = 64
SCHED_FORCED_GO = 69
SCHED_FORCED_GO_RUN = 70
SCHED_PATROL_WALK = 72
SCHED_COMBAT_PATROL = 73
SCHED_PATROL_RUN = 74
SCHED_RUN_RANDOM = 75
SCHED_FAIL = 79
SCHED_FALL_TO_GROUND = 76
SCHED_DROPSHIP_DUSTOFF = 77
SCHED_NPC_FREEZE = 71
SCHED_FLINCH_PHYSICS = 78
SCHED_CROW_IDLE_WALK = 80
SCHED_CROW_IDLE_FLY = 81
SCHED_CROW_WALK_AWAY = 82
SCHED_CROW_RUN_AWAY = 83
SCHED_CROW_HOP_AWAY = 84
SCHED_CROW_FLY_AWAY = 85
SCHED_CROW_FLY = 86
SCHED_CROW_FLY_FAIL = 87
SCHED_CROW_BARNACLED = 88