All pastes #2969032 Raw Edit

output_log

public unlisted text v1 · immutable
#2969032 ·published 2015-04-07 18:19 UTC
rendered paste body
Initialize engine version: 4.6.1p2 (961a19933c56)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4709]
    Renderer: NVIDIA GeForce GTX 560 Ti  
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Loading C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
--->InitializeDisplay()...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Available display resolutions:
	[ 0 ] 1920x1080
	[ 1 ] 1768x992
	[ 2 ] 1600x900
	[ 3 ] 1366x768
	[ 4 ] 1360x768
	[ 5 ] 1280x720
	[ 6 ] 1176x664
	[ 7 ] 1280x768
	[ 8 ] 1680x1050
	[ 9 ] 1600x1024
	[ 10 ] 1440x900
	[ 11 ] 1280x800
	[ 12 ] 720x480
	[ 13 ] 1600x1200
	[ 14 ] 1280x960
	[ 15 ] 1152x864
	[ 16 ] 1024x768
	[ 17 ] 800x600
	[ 18 ] 640x480
	[ 19 ] 1280x1024
	[ 20 ] 720x576
	Largest resolution is [ 0 ] 1920x1080
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->InitializeRoutine(0, Fullscreen, )...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->GetDesktopResolution() returning 1920x1080
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeResolutionRoutine( 0, False )...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True).
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating global.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)



 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

---- GAME BUILD VERSION: 530 ----

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Game is not running Windows 32 Bit

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier

Undefined,25,20,20,20,40,40,36,36,12,6

Fighter,25,20,20,20,30,30,42,42,14,5

Rogue,15,20,20,20,30,30,36,36,12,4

Priest,15,20,20,20,20,20,36,36,12,3

Wizard,10,20,20,20,20,20,30,30,10,3

Barbarian,15,20,20,20,25,25,48,48,16,6

Ranger,20,20,20,20,30,30,36,36,12,5

Druid,20,20,20,20,20,20,36,36,12,4

Paladin,25,20,20,20,25,25,42,42,14,5

Monk,25,20,20,20,30,30,42,42,14,6

Cipher,20,20,20,20,25,25,30,30,10,4

Chanter,25,20,20,20,25,25,36,36,12,4

Troll,25,20,20,20,30,30,84,84,28,6

Ogre,30,20,20,20,50,50,84,84,28,6

Wolf,25,20,20,20,30,30,42,42,14,6

Spider,25,20,20,20,30,30,36,36,12,6

Ooze,15,20,20,20,25,25,48,48,16,6

Stelgaer,25,20,20,20,30,30,42,42,14,6

Imp,25,20,20,20,30,30,36,36,12,6

DankSpore,10,20,20,20,30,30,72,72,24,6

SwampLurker,10,20,20,20,30,30,72,72,24,6

Eoten,25,20,20,20,30,30,48,48,16,6

Xaurip,25,20,20,20,25,25,36,36,12,6

Vithrack,25,20,20,20,25,25,36,36,12,6

WillOWisp,40,20,20,20,25,25,36,36,12,6

Delemgan,25,20,20,20,25,25,36,36,12,6

Pwgra,25,20,20,20,25,25,36,36,12,6

Wurm,25,20,20,20,35,35,48,48,16,6

Skuldr,25,20,20,20,25,25,42,42,14,6

Drake,45,20,20,20,55,55,72,72,24,6

SkyDragon,55,20,20,20,60,60,72,72,24,6

AdraDragon,65,20,20,20,60,60,72,72,24,6

Blight,25,20,20,20,25,25,36,36,12,6

Animat,25,20,20,20,25,25,30,30,10,6

FleshConstruct,25,20,20,20,25,25,72,72,24,6

Shadow,45,35,35,40,35,35,30,30,10,6

Phantom,45,35,35,40,25,25,30,30,10,6

CeanGwla,45,35,35,40,25,25,30,30,10,6

Skeleton,15,20,20,20,25,25,36,36,12,6

Revenant,15,20,20,20,25,25,72,72,24,6

Gul,25,20,20,20,25,25,72,72,24,6

Dargul,25,20,20,20,25,25,72,72,24,6

Fampyr,35,20,20,20,25,25,72,72,24,6

Wicht,25,20,20,20,25,25,30,30,10,6

Beetle,25,20,20,20,25,25,42,42,14,6

AnimalCompanion,25,20,20,20,30,30,36,36,12,5

WeakEnemy,1,0,0,0,0,0,1,1,1,1

HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6


 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns

1,1500,4

2,3000,10

3,4500,15

4,6000,15

5,7500,15

6,9000,20

7,10500,20

8,12000,20

9,13500,20

10,15000,20

11,16500,20

12,0,0


 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 data files parsed!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->MatchResolutionToIndex(1920x1080) returning 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen)...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false.  Not initialized.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeDisplayModeRoutine( Fullscreen, True )...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.275577 ms
Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Shader warmup: 13 shaders 31 combinations 0.008s
Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library C:/Games/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library C:/Games/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library C:/Games/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Games\Steam\steamapps\mono\mono\mini\mono.exe

  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 

  --- End of inner exception stack trace ---

  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 

  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 

  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 

Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3000.
Total: 8.422903 ms (FindLiveObjects: 0.094952 ms CreateObjectMapping: 0.186502 ms MarkObjects: 7.332346 ms  DeleteObjects: 0.175058 ms)

Platform assembly: C:\Games\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15761.
Total: 38.853054 ms (FindLiveObjects: 1.969251 ms CreateObjectMapping: 3.549725 ms MarkObjects: 22.600462 ms  DeleteObjects: 10.049770 ms)



 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0207_First_Fires_Keep.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate in game global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating in game global.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

-------- LEVEL LOAD COMPLETE --------        Level = AR_0207_First_Fires_Keep. 


 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 109.015259 ms
Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate in game global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 65 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 35729.
Total: 41.732235 ms (FindLiveObjects: 1.394899 ms CreateObjectMapping: 3.050839 ms MarkObjects: 34.045753 ms  DeleteObjects: 2.134412 ms)

Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate in game global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)