Something
public text v1 · immutablewaterChams
{
q3map_baseshader textures/battery/ocean_base
cull none
q3map_surfacelight 1800
deformVertexes wave 750 sin 2 2.5 0 0.15
{
map textures/liquids_sd/sea_bright_na.tga
blendfunc GL_ONE GL_ONE
rgbGen entity
tcGen environment
tcmod rotate 15
tcmod scroll 1 .1
}
}