Miscellany
public text v1 · immutableDraw a rail trail to see where the player look
if (seth.value[VAR_RAILAXIS]) {
vec3_t forward;
VectorMA(entity->head, 64, refEnt->axis[0], forward);
eth.CG_RailTrail2(NULL, entity->head, forward);
}Draw a rail trail to see where the player look
if (seth.value[VAR_RAILAXIS]) {
vec3_t forward;
VectorMA(entity->head, 64, refEnt->axis[0], forward);
eth.CG_RailTrail2(NULL, entity->head, forward);
}