rendered paste body#define TEAM_COP 1
#define TEAM_GANGSTA 2
#define TEAM_CIVILIAN 3
#define TEAM_MEDIC 4
#define TEAM_FIREMAN 5
#define TEAM_COP_COLOR 0x0000FFFF // Blue
#define TEAM_GANGSTA_COLOR 0x0FE403FF // Green
#define TEAM_CIVILIAN_COLOR 0xD9DE0AFF // Yellow
#define TEAM_MEDIC_COLOR 0x1C9D9DFF // Greeny-blue
#define TEAM_FIREMAN_COLOR 0xFF0000FF // Red
new gTeam[MAX_PLAYERS];
new ClassSkin[256];
new PlayerClass[MAX_PLAYERS];
main()
{
print("\n----------------------------------");
print(" Code Testing by Ali");
print("----------------------------------\n");
}
enum JobsEnum
{
jTitle[256],
jPay,
jDescrip[256],
jMaker,
jInUse
}
new Jobs[][JobsEnum];
public OnGameModeInit()
{
print("GameModeInit()");
SetGameModeText("Code Testing");
new LoadSkins[] = {
0, 7, 9, 10, 11, 12, 13, 14, 15, // class 0 - 8
16, 17, 18, 19, 20, 21, 22, 23, // class 9 - 16
24, 25, 26, 27, 28, 29, 30, 31, // class 17 - 24
32, 33, 34, 35, 36, 37, 38, 39, // class 25 - 32
40, 41, 43, 44, 45, 46, 47, 48, // class 33 - 40
49, 50, 51, 52, 53, 54, 55, 56, // class 41 - 48
57, 58, 59, 60, 61, 62, 63, 64, // class 49 - 56
66, 67, 68, 69, 70, 71, 72, 73, // class 57 - 64
75, 76, 77, 78, 79, 80, 81, 82, // class 65 - 72
83, 84, 85, 87, 88, 89, 90, 91, // class 73 - 80
92, 93, 94, 95, 96, 97, 98, 99, // class 81 - 88
100, 101, 102, 103, 104, 105, // class 89 - 94
106, 107, 108, 109, 110, 111, // class 95 - 100
112, 113, 114, 115, 116, 117, // class 101 - 106
118, 120, 121, 122, 123, 124, // class 107 - 112
125, 126, 127, 128, 129, 130, // class 113 - 118
131, 132, 133, 134, 135, 136, // class 119 - 124
137, 138, 139, 140, 141, 142, // class 125 - 130
143, 144, 145, 146, 147, 148, // class 131 - 136
150, 151, 152, 153, 154, 155, // class 137 - 142
156, 157, 158, 159, 160, 161, // class 143 - 148
162, 163, 164, 165, 166, 167, // class 149 - 154
168, 169, 170, 171, 172, 173, // class 155 - 160
174, 175, 176, 177, 178, 179, // class 161 - 166
180, 181, 182, 183, 184, 185, // class 167 - 172
186, 187, 188, 189, 190, 191, // class 173 - 178
192, 193, 194, 195, 196, 197, // class 179 - 184
198, 199, 200, 201, 202, 203, // class 185 - 190
204, 205, 206, 207, 209, 210, // class 191 - 196
211, 212, 213, 214, 215, 216, // class 197 - 202
217, 218, 219, 220, 221, 222, // class 203 - 208
223, 224, 225, 226, 227, 228, // class 209 - 214
229, 230, 231, 232, 233, 234, // class 215 - 220
235, 236, 237, 238, 239, 240, // class 221 - 226
241, 242, 243, 244, 245, 246, // class 227 - 232
247, 248, 249, 250, 251, 252, // class 233 - 238
253, 254, 255, 274, 275, 276, // class 239 - 244
277, 278, 279, 280, 281, 282, // class 245 - 250
283, 284, 285, 286, 287, 288, // class 251 - 256
290, 291, 292, 293, 294, 295, // class 257 - 262
296, 297, 298, 299 // class 263 - 266
};
for (new i; i < sizeof(LoadSkins); i++)
{
AddPlayerClass(LoadSkins[i], 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 3000, 31, 3000, 32, 3000);
}
//--------------------------Pickups--------------------------//
AddStaticPickup(370, 2, 2031.0907,1338.4077,10.8203); // jetpack
AddStaticPickup(1240, 2, 2023.5238,1338.1635,10.8203); // health
AddStaticPickup(1242, 2, 2031.2104,1346.2709,10.8203); // armour
//--------------------------Spawn Cars--------------------------//
AddStaticVehicle(411,2023.5308,1334.5774,10.1466,270.5545,0,0); // Black Infernus - Spawn
AddStaticVehicle(411,2021.9280,1351.7144,9.9506,269.4601,0,0); // Black Infernus - Spawn
AddStaticVehicle(560,2032.0262,1329.8737,10.5258,311.3071,0,0); // Black Sultan - Spawn
AddStaticVehicle(560,2031.6089,1358.3645,10.5251,220.7157,0,0); // Black Sultan - Spawn
AddStaticVehicle(602,2027.2617,1329.9399,10.5253,315.6829,0,0); // Black Alpha - Spawn
AddStaticVehicle(602,2027.2075,1356.5769,10.5255,215.7004,0,0); // Black Alpha - Spawn
AddStaticVehicle(592,1477.2406,1248.1947,10.6262,0.9756,0,0); // Andromeda
AddStaticVehicle(411,2002.3323,1544.4202,13.3141,270.3050,0,0); // Black Infernus
AddStaticVehicle(411,2432.1184,1562.2325,10.4708,359.8570,0,0); // Black Infernus
AddStaticVehicle(411,2383.9868,1778.4109,10.4709,93.1311,0,0); // Black Infernus
AddStaticVehicle(411,2154.9912,1953.3461,10.3990,0.0915,0,0); // Black Infernus
AddStaticVehicle(411,2154.7939,2202.8865,10.3990,0.0261,0,0); // Black Infernus
AddStaticVehicle(411,2089.4521,2207.0007,10.5474,181.3335,0,0); // Black Infernus
AddStaticVehicle(411,1711.6814,2258.3472,10.5474,270.9300,0,0); // Black Infernus
AddStaticVehicle(411,1534.3262,2214.4028,10.5474,180.9206,0,0); // Black Infernus
AddStaticVehicle(411,1372.8302,2011.7813,10.9077,90.5890,0,0); // Black Infernus
AddStaticVehicle(411,1512.8772,1999.4934,10.5474,179.9436,0,0); // Black Infernus
AddStaticVehicle(411,1600.1185,1839.5483,10.5474,180.2976,0,0); // Black Infernus
AddStaticVehicle(411,1706.7603,1434.9009,10.3596,179.0247,0,0); // Black Infernus
AddStaticVehicle(411,2039.4781,1071.7966,10.3989,179.2368,0,0); // Black Infernus
AddStaticVehicle(411,2173.2424,1120.9221,12.3483,332.6398,0,0); // Black Infernus
AddStaticVehicle(411,2452.3638,1240.0322,10.5474,1.2582,0,0); // Black Infernus
AddStaticVehicle(411,2489.6328,1407.9973,10.5474,178.9131,0,0); // Black Infernus
AddStaticVehicle(411,2488.0881,1532.9193,10.4731,49.3365,0,0); // Black Infernus
AddStaticVehicle(411,2591.0447,1856.3821,10.5474,270.2286,0,0); // Black Infernus
AddStaticVehicle(411,2599.1423,1681.5332,10.5474,270.6079,0,0); // Black Infernus
AddStaticVehicle(411,2360.9153,1994.5872,10.3987,358.7874,0,0); // Black Infernus
AddStaticVehicle(411,2360.7896,2214.1719,10.4076,1.0911,0,0); // Black Infernus
AddStaticVehicle(411,2623.7500,2206.2979,10.5474,180.0092,0,0); // Black Infernus
AddStaticVehicle(411,2593.0552,2275.5100,10.5474,89.9927,0,0); // Black Infernus
AddStaticVehicle(411,2879.4023,2342.2673,10.5474,90.6389,0,0); // Black Infernus
AddStaticVehicle(411,1975.2076,2657.8181,10.5545,0.0759,0,0); // Black Infernus
AddStaticVehicle(411,1959.7941,2755.3193,10.5474,0.7571,0,0); // Black Infernus
AddStaticVehicle(411,-255.6057,2765.9688,62.0906,180.9327,0,0); // Black Infernus
AddStaticVehicle(411,-201.5001,2595.1074,62.3999,180.4964,0,0); // Black Infernus
AddStaticVehicle(411,-234.3362,2608.4287,62.3873,0.2706,0,0); // Black Infernus
AddStaticVehicle(411,-784.9832,2752.6523,45.3305,87.1844,0,0); // Black Infernus
AddStaticVehicle(411,-878.0573,2757.3979,45.5339,94.4374,0,0); // Black Infernus
AddStaticVehicle(411,-1275.9562,2705.6831,49.7590,208.4528,0,0); // Black Infernus
AddStaticVehicle(411,-1400.2727,2643.7561,55.3724,268.7715,0,0); // Black Infernus
AddStaticVehicle(411,-1522.4243,2525.4658,55.4240,180.1596,0,0); // Black Infernus
AddStaticVehicle(411,-1936.6404,2383.5608,49.1771,111.5292,0,0); // Black Infernus
AddStaticVehicle(411,2217.9885,1514.2358,10.5474,179.8335,0,0); // Black Infernus
AddStaticVehicle(411,2145.3950,1408.8662,10.5474,179.8027,0,0); // Black Infernus
AddStaticVehicle(411,2302.3384,1444.2339,10.5505,90.1420,0,0); // Black Infernus
AddStaticVehicle(411,2322.6658,1458.9109,32.5804,90.8245,0,0); // Black Infernus
AddStaticVehicle(411,2352.2747,1415.8610,42.5475,269.7664,0,0); // Black Infernus
AddStaticVehicle(411,2502.0728,1648.7139,10.5474,180.4406,0,0); // Black Infernus
AddStaticVehicle(411,2392.4697,1658.3895,10.5474,0.0458,0,0); // Black Infernus
AddStaticVehicle(411,2174.8198,1663.8639,10.5467,45.2438,0,0); // Black Infernus
AddStaticVehicle(411,2175.0420,1693.7356,10.5435,126.1396,0,0); // Black Infernus
AddStaticVehicle(411,2128.7195,1811.9801,10.3990,333.7710,0,0); // Black Infernus
AddStaticVehicle(411,2195.9363,1856.6268,10.5474,179.9282,0,0); // Black Infernus
AddStaticVehicle(411,2279.9233,1952.0791,9.5942,0.2977,0,0); // Black Infernus
AddStaticVehicle(411,2221.9670,1940.3372,15.0735,90.3717,0,0); // Black Infernus
AddStaticVehicle(411,2296.1799,1998.5415,15.0735,0.0261,0,0); // Black Infernus
AddStaticVehicle(411,2243.1526,1951.9006,31.5067,0.2410,0,0); // Black Infernus
AddStaticVehicle(411,2285.1829,2050.6765,10.5476,270.4582,0,0); // Black Infernus
AddStaticVehicle(411,2216.8181,2055.8962,10.5474,90.2861,0,0); // Black Infernus
AddStaticVehicle(411,2486.5654,1991.1296,10.5474,180.6248,0,0); // Black Infernus
AddStaticVehicle(411,2534.8245,2017.7120,10.5474,270.9470,0,0); // Black Infernus
AddStaticVehicle(411,2587.9001,2077.9194,10.5419,271.3538,0,0); // Black Infernus
AddStaticVehicle(411,2649.9214,2009.0410,10.5450,0.4101,0,0); // Black Infernus
AddStaticVehicle(411,2821.1619,2224.1333,10.5474,271.2679,0,0); // Black Infernus
AddStaticVehicle(411,2815.9365,2379.5767,10.5474,270.2734,0,0); // Black Infernus
AddStaticVehicle(411,2802.5608,2582.1997,10.5474,46.5471,0,0); // Black Infernus
AddStaticVehicle(411,2432.4622,2377.0427,10.4708,179.8026,0,0); // Black Infernus
AddStaticVehicle(411,2484.3865,2515.2002,21.6072,90.5432,0,0); // Black Infernus
AddStaticVehicle(411,2423.4016,2529.7483,10.5474,180.9441,0,0); // Black Infernus
AddStaticVehicle(411,2282.6086,2536.5256,10.5474,182.5611,0,0); // Black Infernus
AddStaticVehicle(411,2273.7688,2458.9885,10.5474,1.2726,0,0); // Black Infernus
AddStaticVehicle(411,2246.9937,2430.9141,3.0005,180.7144,0,0); // Black Infernus
AddStaticVehicle(411,2298.1157,2451.6226,-7.7260,89.0891,0,0); // Black Infernus
AddStaticVehicle(411,2192.2925,2502.9365,10.5474,0.1871,0,0); // Black Infernus
AddStaticVehicle(411,2152.8853,2505.6440,10.5474,270.3378,0,0); // Black Infernus
AddStaticVehicle(411,2103.4736,2413.7559,10.5529,91.3844,0,0); // Black Infernus
AddStaticVehicle(411,2078.5439,2395.8203,10.5474,270.1641,0,0); // Black Infernus
AddStaticVehicle(411,2078.4229,2398.7678,14.8443,270.4319,0,0); // Black Infernus
AddStaticVehicle(411,2069.0518,2419.6096,19.1489,89.6749,0,0); // Black Infernus
AddStaticVehicle(411,2104.4768,2395.9678,19.1490,90.8223,0,0); // Black Infernus
AddStaticVehicle(411,2103.7192,2413.8149,23.4521,271.1249,0,0); // Black Infernus
AddStaticVehicle(411,2077.9082,2416.5066,27.7505,270.4321,0,0); // Black Infernus
AddStaticVehicle(411,2068.5083,2416.6785,49.2496,89.7032,0,0); // Black Infernus
AddStaticVehicle(411,1611.9087,1850.1600,10.5474,358.9478,0,0); // Black Infernus
AddStaticVehicle(411,220.0524,1919.3348,17.3677,180.6596,0,0); // Black Infernus - Army Base
AddStaticVehicle(411,211.4317,1919.7550,17.3677,180.1478,0,0); // Black Infernus - Army Base
AddStaticVehicle(411,202.3364,1919.7913,17.3677,179.9155,0,0); // Black Infernus - Army Base
AddStaticVehicle(411,193.6030,1919.1624,17.3677,180.4622,0,0); // Black Infernus - Army Base
set(Jobs[0][jTitle],"Testing");
Jobs[0][jPay] = 10000;
set(Jobs[0][jDescrip],"You are testing in the correct direction");
Jobs[0][jMaker] = 0;
Jobs[0][jInUse] = 1;
SetTimer("ScoreUpdate", 1000, 1);
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerTeamFromClass(playerid, classid);
SetPlayerFacingAngle(playerid, 50.1425);
printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
SetPlayerPos(playerid, 1961.8290,1593.4952,75.7188);
SetPlayerCameraPos(playerid, 1960.2369,1594.1226,76.8727);
SetPlayerCameraLookAt(playerid, 1961.8290,1593.4952,75.7188);
return 1;
}
public OnGameModeExit()
{
print("GameModeExit()");
return 1;
}
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect(%d)", playerid);
GameTextForPlayer(playerid, "~b~ Code Testing ~n~ by Ali", 6000, 1);
return 1;
}
public OnPlayerDisconnect(playerid)
{
printf("OnPlayerDisconnect(%d)", playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
printf("OnPlayerSpawn(%d)", playerid);
GivePlayerMoney(playerid, 100000);
SetPlayerCheckpoint(playerid,2020.8119,1338.3542,10.8203 , 2.0);
SetPlayerToTeamColor(playerid);
return 1;
}
public SetPlayerTeamFromClass(playerid, classid)
{
if (classid > 90 || classid < 116)
{
gTeam[playerid] = TEAM_COP;
}
if (classid > 101 || classid < 128)
{
gTeam[playerid] = TEAM_GANGSTA;
}
if (classid > 241 || classid < 245)
{
gTeam[playerid] = TEAM_MEDIC;
}
if (classid > 244 || classid < 248)
{
gTeam[playerid] = TEAM_FIREMAN;
}
else
{
gTeam[playerid] = TEAM_CIVILIAN;
}
}
public SetPlayerToTeamColor(playerid)
{
if (gTeam[playerid] == TEAM_COP)
{
SetPlayerColor(playerid, TEAM_COP_COLOR);
}
if (gTeam[playerid] == TEAM_GANGSTA)
{
SetPlayerColor(playerid, TEAM_GANGSTA_COLOR);
}
if (gTeam[playerid] == TEAM_MEDIC)
{
SetPlayerColor(playerid, TEAM_MEDIC_COLOR);
}
if (gTeam[playerid] == TEAM_FIREMAN)
{
SetPlayerColor(playerid, TEAM_FIREMAN_COLOR);
}
else if (gTeam[playerid] == TEAM_CIVILIAN)
{
SetPlayerColor(playerid, TEAM_CIVILIAN_COLOR);
}
}