Mine
public text v1 · immutable local vShootPos = self.Owner:GetShootPos()
local vShootAng = self.Owner:GetAimVector()
ball = ents.Create( "crossbow_bolt" )
ball:SetPos( vShootPos + (self.Owner:GetForward() * 20) )
ball:SetAngles( vShootAng:Angle() )
ball:SetKeyValue("targetname", "removeme123");
ball:Spawn()
ball:Activate()
local vForce = vShootAng * 1000000
ball:SetVelocity(vForce)