All pastes #293352 Raw Edit

Anonymous

public text v1 · immutable
#293352 ·published 2006-12-27 14:27 UTC
rendered paste body
fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet
fixme:d3d:state_psize >>>>>>>>>>>>>>>>> 501 from glPointSize(...); @ state.c / 912
err:d3d:state_multisampmask (WINED3DRS_MULTISAMPLEMASK,0) not yet implemented
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1437
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1469
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1437
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1469
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1437
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1469
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d:tex_alphaop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1437
fixme:d3d:tex_coordindex >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1469
fixme:d3d:sampler >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1666
fixme:d3d:sampler >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1666
fixme:d3d:sampler >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1666
fixme:d3d:sampler >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1666
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d:tex_colorop >>>>>>>>>>>>>>>>> 502 from glActiveTextureARB @ state.c / 1374
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #2: "Vertex info\n-----------\n(4) : warning C7050: \"R0.zw\" might be used before being initialized\n(9) : warning C7050: \"R8.w\" might be used before being initialized\n(10) : warning C7050: \"R10.zw\" might be used before being initialized\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #3: "Vertex info\n-----------\n(4) : warning C7050: \"R0.zw\" might be used before being initialized\n(9) : warning C7050: \"R8.w\" might be used before being initialized\n(10) : warning C7050: \"R10.zw\" might be used before being initialized\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4: "Vertex info\n-----------\n(4) : warning C7050: \"R0.zw\" might be used before being initialized\n(9) : warning C7050: \"R8.w\" might be used before being initialized\n(10) : warning C7050: \"R10.zw\" might be used before being initialized\n"
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #5: "Vertex info\n-----------\n(4) : warning C7050: \"R0.zw\" might be used before being initialized\n(9) : warning C7050: \"R8.w\" might be used before being initialized\n(10) : warning C7050: \"R10.zw\" might be used before being initialized\n"
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture >>>>>>>>>>>>>>>>> 501 from glCopyTexImage2D @ surface.c / 1800