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public lua v1 · immutableAddCSLuaFile( "cl_init.lua" )AddCSLuaFile( "shared.lua" )include('shared.lua')function ENT:Initialize() self.Entity:SetModel('models/props_c17/oildrum001.mdl') self.Entity:PhysicsInit( SOLID_VPHYSICS ) self.Entity:SetMoveType( MOVETYPE_VPHYSICS ) self.Entity:SetSolid( SOLID_VPHYSICS ) local phys = self.Entity:GetPhysicsObject() if (phys:IsValid()) then phys:Wake() constraint.Keepupright( self.Entity, Angle(0,0,0), 0, 100000 ) endendfunction ENT:Think()end