Unnamed
public text v1 · immutablevoid Game::openMidi( int midiTrack )
{
void midiPlaYTemp;
ifstream fin;
fin.open( "[insertmidifilename].mid" );
game.setMidiTrack
return midiPlayTemp;
}
int Game::setMidiTrack( int midiTrack )
{
while( game.midiTrackDone = false )
{
int midiTrack = 1;
}
if( game.midiTrackDone = true )
{
while( miditrack < 3 )
{
miditrack++;
}
}
}