All pastes #289291 Raw Edit

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#289291 ·published 2006-12-23 00:47 UTC
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Revision: 2860
Author: sani
Date: 00:16:50, 23 December 2006
Message:
linux map extractor compile fixes
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Modified : /trunk/contrib/map_extractor/README.linux
Modified : /trunk/contrib/map_extractor/System.cpp
Modified : /trunk/contrib/map_extractor/ad
Modified : /trunk/contrib/map_extractor/libmpq/Makefile
Modified : /trunk/contrib/map_extractor/libmpq/common.cpp
Modified : /trunk/contrib/map_extractor/libmpq/common.h
Modified : /trunk/contrib/map_extractor/libmpq/mpq.cpp
Modified : /trunk/contrib/map_extractor/libmpq/mpq.h


Revision: 2859
Author: sani
Date: 23:39:22, 22 December 2006
Message:
weapon change fixes from ntsc
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Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Player.h


Revision: 2858
Author: sani
Date: 22:23:10, 22 December 2006
Message:
rage potion fix,save on mail fix,change weapon in fight cooldown
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Modified : /trunk/src/game/Mail.cpp
Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Player.h
Modified : /trunk/src/game/Spell.cpp
Modified : /trunk/src/game/SpellAuras.cpp
Modified : /trunk/src/game/TradeHandler.cpp
Modified : /trunk/src/game/WorldSocket.cpp


Revision: 2857
Author: gonnabustya
Date: 18:20:08, 22 December 2006
Message:
fixed roll bug: player whos not in group gets item!
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Modified : /trunk/src/game/Group.cpp


Revision: 2856
Author: vladimir_mangos
Date: 13:40:38, 22 December 2006
Message:
Fixed: 0 speed at player login (my last momnet before commit "cleanup" fixed) :/
Fixed not saving resting state at logout, always save current resting state
Fixed: correct transaction ending at player saving.
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Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Unit.h


Revision: 2855
Author: vladimir_mangos
Date: 00:53:43, 22 December 2006
Message:
Fixed: Set pet speed equal to owner speed not only at load but also at summon/tame.
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Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Unit.cpp
Modified : /trunk/src/game/Unit.h


Revision: 2854
Author: vladimir_mangos
Date: 23:48:26, 21 December 2006
Message:
Fixed: check range instead exactly float value for "SpeedChange player %s is NOT correct" 
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Modified : /trunk/src/game/MiscHandler.cpp
Modified : /trunk/src/game/Unit.h


Revision: 2853
Author: vladimir_mangos
Date: 23:13:35, 21 December 2006
Message:
Fixed: auto move item from bank/bank slot to inventory at right click instead moving to another bank slot.
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Modified : /trunk/src/game/ItemHandler.cpp
Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Player.h


Revision: 2852
Author: vladimir_mangos
Date: 22:00:37, 21 December 2006
Message:
Sorry, comment in [2851] is wrong. This is my bug. Fix for it.
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Modified : /trunk/src/game/Creature.cpp


Revision: 2851
Author: vladimir_mangos
Date: 21:04:55, 21 December 2006
Message:
Fixed: used walk speed as equivalent creature_template.speed. But note: most problem with creature speed related to wrong data in creature_template.speed in used DB.
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Modified : /trunk/src/game/Creature.cpp


Revision: 2850
Author: vladimir_mangos
Date: 20:06:13, 21 December 2006
Message:
Rewrite speed related code. Correct calculate current player speed. Set pet speed equal to owner speed
Fixed: "SpeedChange player is NOT correct" problem. Must be tested but currently (if no bugs ;) ) must output only in case cheating. 
GM speed change commands now accept rate value in comparison to normal speed (from 10 to 0.1) instead absolute speed value. ".speed 1" set speed to normal base player speed (existed speed bonuses like mounted state ignored).
Fixed: not give XP for pet killing.
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Modified : /trunk/sql/mangos.sql
Added : /trunk/sql/updates/2850_command.sql
Modified : /trunk/src/game/CharacterHandler.cpp
Modified : /trunk/src/game/Creature.cpp
Modified : /trunk/src/game/Formulas.h
Modified : /trunk/src/game/Language.h
Modified : /trunk/src/game/Level0.cpp
Modified : /trunk/src/game/Level1.cpp
Modified : /trunk/src/game/MiscHandler.cpp
Modified : /trunk/src/game/Object.cpp
Modified : /trunk/src/game/Object.h
Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Player.h
Modified : /trunk/src/game/SpellAuras.cpp
Modified : /trunk/src/game/Unit.cpp
Modified : /trunk/src/game/Unit.h


Revision: 2849
Author: vladimir_mangos
Date: 03:07:32, 21 December 2006
Message:
Fixed: fix damage of Execute cast. Patch provide by yaguana & darka
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Modified : /trunk/src/game/SpellEffects.cpp


Revision: 2848
Author: vladimir_mangos
Date: 02:42:07, 21 December 2006
Message:
Used more std-like stats for pets (but not fully standard currently). Patch provided by nobody.
Cleanup and refactoring Pets stats related code.
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Modified : /trunk/src/game/Pet.cpp
Modified : /trunk/src/game/Pet.h


Revision: 2847
Author: vladimir_mangos
Date: 02:00:20, 21 December 2006
Message:
Implement SPELL_AURA_MOD_RANGED_HASTE and SPELL_AURA_EMPATHY auras. Patch provided by TOM_RUS.
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Modified : /trunk/src/game/Level3.cpp
Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/SpellAuras.cpp
Modified : /trunk/src/game/SpellAuras.h


Revision: 2846
Author: vladimir_mangos
Date: 23:05:46, 20 December 2006
Message:
Fixed: correctly set riding skill at riding spells learning. Original patch suggested by teety.
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Modified : /trunk/src/game/Player.cpp


Revision: 2845
Author: vladimir_mangos
Date: 22:15:29, 20 December 2006
Message:
Fixed: in addition to [2844] check honor rank (and in this case item level requirement also) at item buy.
Move taxi flight start by nodes list in new Player::ActivateTaxiPathTo to let call it from scrips for pseudo-taxi-masters with single path flight gossip cases. Cleanup some taxi related code, remove code duplicating.

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Modified : /trunk/src/game/ItemHandler.cpp
Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Player.h
Modified : /trunk/src/game/TaxiHandler.cpp
Modified : /trunk/src/game/WorldSession.h


Revision: 2844
Author: vladimir_mangos
Date: 18:17:08, 20 December 2006
Message:
Fixed: remove check for required level at buy item from vendor. PvP bonus items is another non-implemented case. Patch provided by Alan Oaten.
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Modified : /trunk/src/game/ItemHandler.cpp


Revision: 2843
Author: vladimir_mangos
Date: 16:28:56, 20 December 2006
Message:
[New sql update: 2843_character_pet.sql] Fixed: let rename hunter pet only one time.
Fixed: not lost information about tamed pet at mini-pet/guardian abandon
Fixed: restore receiving xp by hunter pet.
Fixed: save to DB only full controlled pets only.
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Modified : /trunk/sql/mangos.sql
Added : /trunk/sql/updates/2843_character_pet.sql
Modified : /trunk/src/game/Pet.cpp
Modified : /trunk/src/game/PetHandler.cpp
Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/SpellEffects.cpp


Revision: 2842
Author: vladimir_mangos
Date: 02:12:47, 20 December 2006
Message:
[Note: new sql update 2842_character_pet.sql]Big pet code reorganization. All pets (summons/tamed/guardians/mini-pets) now Pet objects. guardians/mini-pets now not stored in Player::GetPet() and can be summoned in parallel with summons/tamed pets. Mini-pets is always neutral now, Mini-pets/guardians can't be controlled. Current Summons/tamed pets now showed in character selection window with selected character. Tamed elite pets lost elite bonuses (if this bonuses selected in code base at creature rank value).
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Modified : /trunk/sql/mangos.sql
Added : /trunk/sql/updates/2842_character_pet.sql
Modified : /trunk/src/game/Creature.cpp
Modified : /trunk/src/game/Creature.h
Modified : /trunk/src/game/CreatureAISelector.cpp
Modified : /trunk/src/game/NPCHandler.cpp
Modified : /trunk/src/game/Pet.cpp
Modified : /trunk/src/game/Pet.h
Modified : /trunk/src/game/PetAI.cpp
Modified : /trunk/src/game/PetHandler.cpp
Modified : /trunk/src/game/Player.cpp
Modified : /trunk/src/game/Player.h
Modified : /trunk/src/game/QueryHandler.cpp
Modified : /trunk/src/game/Spell.cpp
Modified : /trunk/src/game/SpellEffects.cpp
Modified : /trunk/src/game/TaxiHandler.cpp
Modified : /trunk/src/game/Unit.cpp
Modified : /trunk/src/game/Unit.h
Modified : /trunk/src/game/WorldSession.cpp


Revision: 2841
Author: wyk3d
Date: 19:35:36, 19 December 2006
Message:
Added extra debug output to Item::SetState.
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Modified : /trunk/src/game/Item.cpp