All pastes #288094 Raw Edit

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public lua v1 · immutable
#288094 ·published 2006-12-22 00:49 UTC
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	-- Define a state header for forms	self.stateheader = CreateFrame("Frame", "CliqueStateHeader", UIParent, "SecureStateDriverTemplate")	self.stateheader:SetAttribute("statemap-stance-0", "s0")	self.stateheader:SetAttribute("statemap-stance-1", "s1")	self.stateheader:SetAttribute("statemap-stance-2", "s2")	self.stateheader:SetAttribute("statemap-stance-3", "s3")	self.stateheader:SetAttribute("statemap-stance-4", "s4")	self.stateheader:SetAttribute("statemap-stance-5", "s5")	--PlayerFrame:SetAttribute("shift-statebutton1", "s0:s0;s1:s1;s2:s2;s3:s3;s4:s4;s5:s5")--[[	PlayerFrame:SetAttribute("shift-unit-s1", "player")	PlayerFrame:SetAttribute("shift-type-s1", "spell")	PlayerFrame:SetAttribute("shift-spell-s1", "Enrage")	PlayerFrame:SetAttribute("shift-unit1", "player")	PlayerFrame:SetAttribute("shift-type1", "spell")	PlayerFrame:SetAttribute("shift-spell1", "Rejuvenation")	PlayerFrame:SetAttribute("alt-type1", "spell")	PlayerFrame:SetAttribute("alt-spell1", "Attack")--]]