All pastes #287046 Raw Edit

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#287046 ·published 2006-12-21 02:55 UTC
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http://www.game-warden.com/forum/showpost.php?p=50856&postcount=19

Omniscaper:	so the death blue team will be the catalyst for branch off?

Axem:	when i saw that chart i thought campaign branching

[0ddaelan]:	"Anyway, the A and B options for mission 2 (or the first mission) would require subtle/minor manipulations in both 1 and 3. This second (green) choice just gives you two different endings or incidents that may or may not have to involve more than dialogue and very minor fredding, e.g., a ship is there or it isn't, a wingman is alive or he isn't, etc. Incidentally, the choice made in 2 can be purely dialogue to save on time."

[0ddaelan]:	"Anything at this point to reduce the coding workload and to make the best use of what's available (story/character-wise)."

[0ddaelan]:	therefore, my point is that I can work with what's there as long as the skeletal structure is solid

[0ddaelan]:	design structure

Darkblade:	Hmm... well there are two paths. The normal path, which includes the death of Blue 2 or the hidden path, where you follow Blue Team into their patrol point and get into an ambush.

Darkblade:	There you have a chance to rescue Blue 2 whether it is a slim one.

[0ddaelan]:	okay, so that's already something that will be scripted?

Darkblade:	You get overwhelmed by Cylon Raiders there.

[0ddaelan]:	cool