rendered paste body<item id='485' name="tattoo_o'_power">
<for>
<add val='53' order='0x10' stat='pDef'/>
<mul val='1.05' order='0x20' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='486' name="tattoo_o'_fire">
<for>
<add val='73' order='0x10' stat='pDef'/>
<mul val='1.05' order='0x20' stat='mAtk'/>
<mul val='1.05' order='0x20' stat='mAtkSpd'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='487' name="tattoo_o'_resolve">
<for>
<add val='73' order='0x10' stat='pDef'/>
<mul val='1.05' order='0x20' stat='pAtk'/>
<mul val='1.05' order='0x20' stat='pAtkSpd'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='488' name="tattoo_o'_flame">
<for>
<add val='139' order='0x10' stat='pDef' />
<add val='1000' order='0x10' stat='maxMp'/>
<mul val='1.10' order='0x20' stat='mAtk'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='489' name="tattoo_o'_bravery">
<for>
<add val='110' order='0x10' stat='pDef' />
<add val='1000' order='0x10' stat='maxHp'/>
<mul val='1.10' order='0x20' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='490' name="tattoo_o'_blood">
<for>
<add val='132' order='0x10' stat='pDef' />
<mul val='1.20' order='0x20' stat='pAtkSpd'/>
<mul val='1.20' order='0x20' stat='mAtkSpd'/>
<mul stat='bleedRes' order='0x50' val='1.1'>
</mul>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='491' name="tattoo_o'_absolute">
<for>
<add val='146' order='0x10' stat='pDef' />
<add val='1250' order='0x10' stat='maxHp' />
<mul val='1.25' order='0x50' stat='reflectDam'/>
<mul val='1.20' order='0x20' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='492' name="tattoo_o'_soul">
<for>
<add val='65' order='0x10' stat='pDef'/>
<mul val='1.05' order='0x20' stat='mAtk'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='493' name="tattoo_o'_avadon">
<for>
<add val='117' order='0x10' stat='pDef'/>
<mul val='1.15' order='0x20' stat='pAtkSpd'/>
<mul val='1.15' order='0x20' stat='pAtk'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='494' name="tattoo_o'_doom">
<for>
<add val='125' order='0x10' stat='pAtk' />
<mul stat='sleepRes' order='0x50' val='1.10'>
</mul>
<mul stat='rootRes' order='0x50' val='1.10'>
</mul>
<mul stat='stunRes' order='0x50' val='1.10'>
</mul>
<enchant val='0' order='0x0C' stat='pAtk' />
</for>
</item>
<item id='495' name="tattoo_o'_pledge">
<for>
<add val='124' order='0x10' stat='pDef'/>
<mul val='1.1' order='0x20' stat='mAtkSpd'/>
<mul val='1.1' order='0x20' stat='mAtk'/>
<enchant val='0' order='0x0C' stat='pDef' />
</for>
</item>
<item id='496' name="tattoo_o'_divine">
<for>
<add val='125' order='0x10' stat='mAtk' />
<mul stat='sleepRes' order='0x50' val='1.10'>
</mul>
<mul stat='rootRes' order='0x50' val='1.10'>
</mul>
<mul stat='stunRes' order='0x50' val='1.10'>
</mul>
<enchant val='0' order='0x0C' stat='mAtk' />
</for>
</item>