All pastes #286506 Raw Edit

Unnamed

public text v1 · immutable
#286506 ·published 2006-12-20 18:52 UTC
rendered paste body
/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model;


import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.logging.LogRecord;

import net.sf.l2j.Config;
import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.ItemTable;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.instancemanager.ItemsOnGroundManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.knownlist.NullKnownList;
import net.sf.l2j.gameserver.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.skills.Func;
import net.sf.l2j.gameserver.templates.L2Armor;
import net.sf.l2j.gameserver.templates.L2EtcItem;
import net.sf.l2j.gameserver.templates.L2Item;


/**
 * This class manages items.
 * 
 * @version $Revision: 1.4.2.1.2.11 $ $Date: 2005/03/31 16:07:50 $
 */
public final class L2ItemInstance extends L2Object
{
	private static final Logger _log = Logger.getLogger(L2ItemInstance.class.getName());
	private static final Logger _logItems = Logger.getLogger("item");
	
	/** Enumeration of locations for item */
	public static enum ItemLocation {
		VOID,
		INVENTORY,
		PAPERDOLL,
		WAREHOUSE,
		CLANWH,
		PET,
		PET_EQUIP,
		LEASE,
        FREIGHT
	}
	
	/** ID of the owner */
	private int _owner_id;
	
	/** Quantity of the item */
	private int _count;
	
	/** ID of the item */
	private final int _itemId;
	
	/** Object L2Item associated to the item */
	private final L2Item _item;
	
	/** Location of the item : Inventory, PaperDoll, WareHouse */
	private ItemLocation _loc;
	
	/** Slot where item is stored */
	private int _loc_data;
	
	/** Level of enchantment of the item */
	private int _enchantLevel;
	
	/** Price of the item for selling */
	private int _price_sell;
	
	/** Price of the item for buying */
	private int _price_buy;
	
	/** Wear Item */
	private boolean _wear;

	/** Custom item types (used loto, race tickets) */
	private int _type1;
	private int _type2;

	/** Serial do item */
	private int _serial;

	private long _dropTime;
	
	public static final int CHARGED_NONE				=	0;
	public static final int CHARGED_SOULSHOT				=	1;
	public static final int CHARGED_SPIRITSHOT			=	1;
	public static final int CHARGED_BLESSED_SOULSHOT		=	2; // It's a realy exists? ;-)
	public static final int CHARGED_BLESSED_SPIRITSHOT		=	2; 
	
	/** Item charged with SoulShot (type of SoulShot) */
	private int				_chargedSoulshot			=	CHARGED_NONE;
	/** Item charged with SpiritShot (type of SpiritShot) */
	private int				_chargedSpiritshot		=	CHARGED_NONE;  
	
	private boolean _chargedFishtshot =	false; 
	
	private boolean _protected;
	
	public static final int UNCHANGED = 0;
	public static final int ADDED = 1;
	public static final int REMOVED = 3;
	public static final int MODIFIED = 2;
	private int _lastChange = 2;	//1 ??, 2 modified, 3 removed
	private boolean _existsInDb; // if a record exists in DB.
	private boolean _storedInDb; // if DB data is up-to-date.
	
	
	private ScheduledFuture itemLootShedule = null;
	/**
	 * Constructor of the L2ItemInstance from the objectId and the itemId.
	 * @param objectId : int designating the ID of the object in the world
	 * @param itemId : int designating the ID of the item
	 */
	public L2ItemInstance(int objectId, int itemId)
	{
		super(objectId);
		super.setKnownList(new NullKnownList(new L2ItemInstance[] {this}));
		_itemId = itemId;
		_item = ItemTable.getInstance().getTemplate(itemId);
		if (_itemId == 0 || _item == null)
			throw new IllegalArgumentException();
		_count = 1;
		_loc = ItemLocation.VOID;
		_type1 = 0;
		_type2 = 0;
		_dropTime = 0;
	}
	
	/**
	 * Constructor of the L2ItemInstance from the objetId and the description of the item given by the L2Item.
	 * @param objectId : int designating the ID of the object in the world
	 * @param item : L2Item containing informations of the item
	 */
	public L2ItemInstance(int objectId, L2Item item)
	{
		super(objectId);
		super.setKnownList(new NullKnownList(new L2ItemInstance[] {this}));
		_itemId = item.getItemId();
		_item = item;
		if (_itemId == 0 || _item == null)
			throw new IllegalArgumentException();
		_count = 1;
		_loc = ItemLocation.VOID;
	}
	
	/**
	 * Sets the ownerID of the item
	 * @param process : String Identifier of process triggering this action
	 * @param owner_id : int designating the ID of the owner
	 * @param creator : L2PcInstance Player requesting the item creation
	 * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
	 */
	public void setOwnerId(String process, int owner_id, L2PcInstance creator, L2Object reference)
	{
		setOwnerId(owner_id);

		if (Config.LOG_ITEMS) 
		{
			LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process);
			record.setLoggerName("item");
			record.setParameters(new Object[]{this, creator, reference});
			_logItems.log(record);
		}
	}

	/**
	 * Sets the ownerID of the item
	 * @param owner_id : int designating the ID of the owner
	 */
	public void setOwnerId(int owner_id)
	{
		if (owner_id == _owner_id) return;

		_owner_id = owner_id;
		_storedInDb = false;
	}

	/**
	 * Returns the ownerID of the item
	 * @return int : ownerID of the item
	 */
	public int getOwnerId()
	{
		return _owner_id;
	}

	/**
	 * Sets the location of the item
	 * @param loc : ItemLocation (enumeration)
	 */
	public void setLocation(ItemLocation loc)
	{
		setLocation(loc, 0);
	}

	/**
	 * Sets the location of the item.<BR><BR>
	 * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
	 * @param loc : ItemLocation (enumeration)
	 * @param loc_data : int designating the slot where the item is stored or the village for freights
	 */
	public void setLocation(ItemLocation loc, int loc_data)
	{
		if (loc == _loc && loc_data == _loc_data)
			return;
		_loc = loc;
		_loc_data = loc_data;
		_storedInDb = false;
	}

	public ItemLocation getLocation()
	{
		return _loc;
	}

	/**
	 * Returns the quantity of item
	 * @return int
	 */
	public int getCount()
	{
		return _count;
	}

	/**
	 * Sets the quantity of the item.<BR><BR>
	 * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
	 * @param process : String Identifier of process triggering this action
	 * @param count : int
	 * @param creator : L2PcInstance Player requesting the item creation
	 * @param reference : L2Object Object referencing current action like NPC selling item or previous item in transformation
	 */
	public void changeCount(String process, int count, L2PcInstance creator, L2Object reference)
	{
        if (count == 0) return;
        _count += count;
        if (_count < 0) _count = 0;
        _storedInDb = false;
        
		if (Config.LOG_ITEMS) 
		{
			LogRecord record = new LogRecord(Level.INFO, "CHANGE:" + process);
			record.setLoggerName("item");
			record.setParameters(new Object[]{this, creator, reference});
			_logItems.log(record);
		}
	}

	/**
	 * Sets the quantity of the item.<BR><BR>
	 * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
	 * @param count : int
	 */
	public void setCount(int count)
	{
		if (_count == count) return;

		_count = count > 0 ? count : 0;
		_storedInDb = false;
	}

	/**
	 * Returns if item is equipable 
	 * @return boolean
	 */
	public boolean isEquipable()
	{
		return !(_item.getBodyPart() == 0 || _item instanceof L2EtcItem );
	}

	/**
	 * Returns if item is equipped
	 * @return boolean
	 */
	public boolean isEquipped()
	{
		return _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP;
	}

	/**
	 * Returns the slot where the item is stored
	 * @return int
	 */
	public int getEquipSlot()
	{
		if (Config.ASSERT) assert _loc == ItemLocation.PAPERDOLL || _loc == ItemLocation.PET_EQUIP || _loc == ItemLocation.FREIGHT;
		return _loc_data;
	}
	
	/**
	 * Returns the characteristics of the item
	 * @return L2Item
	 */
	public L2Item getItem()
	{
		return _item;
	}

	public int getCustomType1()
	{
		return _type1;
	}
	public int getCustomType2()
	{
		return _type2;
	}
	public void setCustomType1(int newtype)
	{
		_type1=newtype;
	}
	public void setCustomType2(int newtype)
	{
		_type2=newtype;
	}
	public void setDropTime(long time)
	{
		_dropTime=time;
	}
	public long getDropTime()
	{
		return _dropTime;
	}
	
	public boolean isWear()
	{
		return _wear;
	}

	public void setWear(boolean newwear)
	{
		_wear=newwear;
	}
	/**
	 * Returns the type of item
	 * @return Enum
	 */
	public Enum getItemType()
	{
		return _item.getItemType();
	}

	/**
	 * Returns the ID of the item
	 * @return int
	 */
	public int getItemId()
	{
		return _itemId;
	}

    /**
     * Returns the quantity of crystals for crystallization
     * @return int
     */
    public final int getCrystalCount()
    {
        return _item.getCrystalCount(_enchantLevel);
    }

	/**
	 * Returns the reference price of the item
	 * @return int
	 */
	public int getReferencePrice()
	{
		return _item.getReferencePrice();
	}

	/**
	 * Returns the name of the item
	 * @return String
	 */
	public String getItemName()
	{
		return _item.getName();
	}

	/**
	 * Returns the price of the item for selling
	 * @return int
	 */
	public int getPriceToSell()
	{
        return (isConsumable() ? (int)(_price_sell * Config.RATE_CONSUMABLE_COST) : _price_sell);
	}
	
	/**
	 * Sets the price of the item for selling
	 * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
	 * @param price : int designating the price
	 */
	public void setPriceToSell(int price)
	{
		_price_sell = price;
		_storedInDb = false;
	}
	
	/**
	 * Returns the price of the item for buying
	 * @return int
	 */
	public int getPriceToBuy()
	{
        return (isConsumable() ? (int)(_price_buy * Config.RATE_CONSUMABLE_COST) : _price_buy);
	}
	
	/**
	 * Sets the price of the item for buying
	 * <U><I>Remark :</I></U> If loc and loc_data different from database, say datas not up-to-date
	 * @param price : int
	 */
	public void setPriceToBuy(int price)
	{
		_price_buy = price;
		_storedInDb = false;
	}

	/**
	 * Returns the last change of the item
	 * @return int
	 */
	public int getLastChange()
	{
		return _lastChange;
	}

	/**
	 * Sets the last change of the item
	 * @param lastChange : int
	 */
	public void setLastChange(int lastChange)
	{
		_lastChange = lastChange;
	}

	/**
	 * Returns if item is stackable
	 * @return boolean
	 */
	public boolean isStackable()
	{
		return _item.isStackable();
	}
	
    /**
     * Returns if item is consumable
     * @return boolean
     */
    public boolean isConsumable()
    {
        return _item.isConsumable();
    }
    
    /**
     * Returns if item is available for manipulation
     * @return boolean
     */
    public boolean isAvailable(L2PcInstance player, boolean allowAdena)
    {
    	return ((!isEquipped()) // Not equipped
    		&& (getItem().getType2() != 3) // Not Quest Item
    		&& (getItem().getType2() != 4 || getItem().getType1() != 1) // TODO: what does this mean?
    		&& (player.getPet() == null || getObjectId() != player.getPet().getControlItemId()) // Not Control item of currently summoned pet
    		&& (player.getActiveEnchantItem() != this) // Not momentarily used enchant scroll
    		&& (allowAdena || getItemId() != 57)
    		&& (player.getCurrentSkill() == null || player.getCurrentSkill().getSkill().getItemConsumeId() != getItemId())
    		);
    }

    /* (non-Javadoc)
	 * @see net.sf.l2j.gameserver.model.L2Object#onAction(net.sf.l2j.gameserver.model.L2PcInstance)
	 * also check constraints: only soloing castle owners may pick up mercenary tickets of their castle 
	 */
	public void onAction(L2PcInstance player)
	{
		// this causes the validate position handler to do the pickup if the location is reached.
		// mercenary tickets can only be picked up by the castle owner.
		if (
				(_itemId >=3960 && _itemId<=4021 && player.isInParty()) ||
				(_itemId >=3960 && _itemId<=3969 && !player.isCastleLord(1)) ||
				(_itemId >=3973 && _itemId<=3982 && !player.isCastleLord(2)) ||
				(_itemId >=3986 && _itemId<=3995 && !player.isCastleLord(3)) ||
				(_itemId >=3999 && _itemId<=4008 && !player.isCastleLord(4)) ||
				(_itemId >=4012 && _itemId<=4021 && !player.isCastleLord(5))
			)
		{
			if	(player.isInParty())    //do not allow owner who is in party to pick tickets up
				player.sendMessage("You cannot pickup mercenaries while in a party.");
			else
				player.sendMessage("Only the castle lord can pickup mercenaries.");
			
			player.setTarget(this);
			player.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
            // Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
            player.sendPacket(new ActionFailed());					
		}
		else
			player.getAI().setIntention(CtrlIntention.AI_INTENTION_PICK_UP, this);
	}
	/**
	 * Returns the level of enchantment of the item
	 * @return int
	 */
	public int getEnchantLevel()
	{
		return _enchantLevel;
	}
	
	/**
	 * Sets the level of enchantment of the item
	 * @param int
	 */
	public void setEnchantLevel(int enchantLevel)
	{
		if (_enchantLevel == enchantLevel)
			return;
		_enchantLevel = enchantLevel;
		_storedInDb = false;
	}
	
	/**
	 * Returns the physical defense of the item
	 * @return int
	 */
	public int getPDef()
	{
		if (_item instanceof L2Armor)
			return ((L2Armor)_item).getPDef();
		return 0;
	}

	/**
	 * Returns false cause item can't be attacked
	 * @return boolean false
	 */
    public boolean isAutoAttackable(@SuppressWarnings("unused") L2Character attacker)
    {
        return false;
    }
    
	/**
	 * Returns the type of charge with SoulShot of the item. 
	 * @return int (CHARGED_NONE, CHARGED_SOULSHOT)
	 */
	public int getChargedSoulshot()
	{
		return 	_chargedSoulshot;	
	}
	
	/**
	 * Returns the type of charge with SpiritShot of the item
	 * @return int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
	 */
	public int getChargedSpiritshot()
	{
		return _chargedSpiritshot;		
	}
	public boolean getChargedFishshot()
	{
		return _chargedFishtshot;		
	}
	
	/**
	 * Sets the type of charge with SoulShot of the item
	 * @param type : int (CHARGED_NONE, CHARGED_SOULSHOT)
	 */
	public void setChargedSoulshot(int type) 
	{
		_chargedSoulshot = type;
	}
	
	/**
	 * Sets the type of charge with SpiritShot of the item
	 * @param type : int (CHARGED_NONE, CHARGED_SPIRITSHOT, CHARGED_BLESSED_SPIRITSHOT)
	 */
	public void setChargedSpiritshot(int type) 
	{
		_chargedSpiritshot = type;
	}
	public void setChargedFishshot(boolean type) 
	{
		_chargedFishtshot = type;
	}

    /** 
     * This function basically returns a set of functions from
     * L2Item/L2Armor/L2Weapon, but may add additional
     * functions, if this particular item instance is enhanched
     * for a particular player.
     * @param player : L2Character designating the player
     * @return Func[]
     */
    public Func[] getStatFuncs(L2Character player)
    {
    	return getItem().getStatFuncs(this, player);
    }
	
    /**
     * Updates database.<BR><BR>
     * <U><I>Concept : </I></U><BR>
     * 
     * <B>IF</B> the item exists in database :
     * <UL>
     * 		<LI><B>IF</B> the item has no owner, or has no location, or has a null quantity : remove item from database</LI>
     * 		<LI><B>ELSE</B> : update item in database</LI>
     * </UL>
     * 
     * <B> Otherwise</B> :
     * <UL>
     * 		<LI><B>IF</B> the item hasn't a null quantity, and has a correct location, and has a correct owner : insert item in database</LI>
     * </UL> 
     */
	public void updateDatabase()
	{
		if(isWear()) //avoid saving weared items
		{
			return;
		}
		if (_existsInDb) {
			if (_owner_id == 0 || _loc==ItemLocation.VOID || (_count == 0 && _loc!=ItemLocation.LEASE))
				removeFromDb();
			else
				updateInDb();
		} else {
			if (_count == 0 && _loc!=ItemLocation.LEASE)
				return;
			if(_loc==ItemLocation.VOID || _owner_id == 0)
				return;
			insertIntoDb();
		}
	}
	
	/**
	 * Returns a L2ItemInstance stored in database from its objectID
	 * @param objectId : int designating the objectID of the item
	 * @return L2ItemInstance
	 */
	public static L2ItemInstance restoreFromDb(int objectId) {
		L2ItemInstance inst = null;
		java.sql.Connection con = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement("SELECT owner_id, object_id, item_id, count, enchant_level, loc, loc_data, price_sell, price_buy, custom_type1, custom_type2, serial FROM items WHERE object_id = ?");
			statement.setInt(1, objectId);
			ResultSet rs = statement.executeQuery();
			if (rs.next()) {
				int owner_id = rs.getInt("owner_id");
				int item_id = rs.getInt("item_id");
				int count = rs.getInt("count");
				ItemLocation loc = ItemLocation.valueOf(rs.getString("loc"));
				int loc_data = rs.getInt("loc_data");
				int enchant_level = rs.getInt("enchant_level");
				int custom_type1 =  rs.getInt("custom_type1");
				int custom_type2 =  rs.getInt("custom_type2");
				int serial =  rs.getInt("serial");
				int price_sell = rs.getInt("price_sell");
				int price_buy = rs.getInt("price_buy");
				L2Item item = ItemTable.getInstance().getTemplate(item_id);
				if (item == null) {
					_log.severe("Item item_id="+item_id+" not known, object_id="+objectId);
					return null;
				}
				inst = new L2ItemInstance(objectId, item);
				inst._existsInDb = true;
				inst._storedInDb = true;
				inst._owner_id = owner_id;
				inst._count = count;
				inst._enchantLevel = enchant_level;
				inst._type1 = custom_type1;
				inst._type2 = custom_type2;
				inst._serial = serial;
				inst._loc = loc;
				inst._loc_data = loc_data;
				inst._price_sell = price_sell;
				inst._price_buy  = price_buy;
			} else {
				_log.severe("Item object_id="+objectId+" not found");
				return null;
			}
			rs.close();
            statement.close();
        } catch (Exception e) {
			_log.log(Level.SEVERE, "Could not restore item "+objectId+" from DB:", e);
		} finally {
			try { con.close(); } catch (Exception e) {}
		}
		return inst;
	}
    
    /**
     * Init a dropped L2ItemInstance and add it in the world as a visible object.<BR><BR>
     *
     * <B><U> Actions</U> :</B><BR><BR>
     * <li>Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion </li>
     * <li>Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion</li>
     * <li>Add the L2ItemInstance dropped in the world as a <B>visible</B> object</li><BR><BR>
     * 
     * <FONT COLOR=#FF0000><B> <U>Caution</U> : This method DOESN'T ADD the object to _allObjects of L2World </B></FONT><BR><BR>
     * 
     * <B><U> Assert </U> :</B><BR><BR>
     * <li> _worldRegion == null <I>(L2Object is invisible at the beginning)</I></li><BR><BR>
     *  
     * <B><U> Example of use </U> :</B><BR><BR>
     * <li> Drop item</li>
     * <li> Call Pet</li><BR>
     * 
     */
    public final void dropMe(L2Character dropper, int x, int y, int z)
    {
        if (Config.ASSERT) assert getPosition().getWorldRegion() == null;
        
        synchronized (this)
        {
            // Set the x,y,z position of the L2ItemInstance dropped and update its _worldregion
            setIsVisible(true);
            getPosition().setWorldPosition(x, y ,z);
            getPosition().setWorldRegion(L2World.getInstance().getRegion(getPosition().getWorldPosition()));
            
            // Add the L2ItemInstance dropped to _visibleObjects of its L2WorldRegion
            getPosition().getWorldRegion().addVisibleObject(this);
        }
        setDropTime(System.currentTimeMillis());
        
        // this can synchronize on others instancies, so it's out of
        // synchronized, to avoid deadlocks
        // Add the L2ItemInstance dropped in the world as a visible object
        L2World.getInstance().addVisibleObject(this, getPosition().getWorldRegion(), dropper);
        if (Config.SAVE_DROPPED_ITEM)		
        	ItemsOnGroundManager.getInstance().Save(this);
    }

	/**
	 * Update the database with values of the item
	 */
	private void updateInDb()
    {
		if (Config.ASSERT) assert this._existsInDb;
		if (this._wear)
			return;
		if (this._storedInDb)
			return;
        
		java.sql.Connection con = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement(
					"UPDATE items SET owner_id=?,count=?,loc=?,loc_data=?,enchant_level=?,price_sell=?,price_buy=?,custom_type1=?,custom_type2=?,serial=? " +
					"WHERE object_id = ?");
			statement.setInt(1, _owner_id);
			statement.setInt(2, getCount());
			statement.setString(3, _loc.name());
			statement.setInt(4, _loc_data);
			statement.setInt(5, getEnchantLevel());
			statement.setInt(6, _price_sell);
			statement.setInt(7, _price_buy);
			statement.setInt(8, getCustomType1());
			statement.setInt(9, getCustomType2());
			statement.setInt(10, _serial);
			statement.setInt(11, getObjectId());
			statement.executeUpdate();
			_existsInDb = true;
			_storedInDb = true;
            statement.close();
        } catch (Exception e) {
			_log.log(Level.SEVERE, "Could not update item "+getObjectId()+" in DB: Reason: " +
                    "Duplicate itemId");
		} finally {
			try { con.close(); } catch (Exception e) {}
		}
	}

	/**
	 * Insert the item in database
	 */
	private void insertIntoDb() {
		if (this._wear)
			return;
		if (Config.ASSERT) assert !this._existsInDb && this.getObjectId() != 0;
		java.sql.Connection con = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement(
					"INSERT INTO items (owner_id,item_id,count,loc,loc_data,enchant_level,price_sell,price_buy,object_id,custom_type1,custom_type2,serial) " +
					"VALUES (?,?,?,?,?,?,?,?,?,?,?,?)");
			statement.setInt(1, _owner_id);
			statement.setInt(2, _itemId);
			statement.setInt(3, getCount());
			statement.setString(4, _loc.name());
			statement.setInt(5, _loc_data);
			statement.setInt(6, getEnchantLevel());
			statement.setInt(7, _price_sell);
			statement.setInt(8, _price_buy);
			statement.setInt(9, getObjectId());
			statement.setInt(10, _type1);
			statement.setInt(11, _type2);
			statement.setInt(12, _serial);
			
			statement.executeUpdate();
			_existsInDb = true;
			_storedInDb = true;
            statement.close();
        } catch (Exception e) {
			_log.log(Level.SEVERE, "Could not insert item "+getObjectId()+" into DB: Reason: " +
                    "Duplicate itemId" );
		} finally {
			try { con.close(); } catch (Exception e) {}
		}
	}

	/**
	 * Delete item from database
	 */
	private void removeFromDb() {
		if (this._wear)
			return;
		if (Config.ASSERT) assert this._existsInDb;
		java.sql.Connection con = null;
		try
		{
			con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement statement = con.prepareStatement(
					"DELETE FROM items WHERE object_id=?");
			statement.setInt(1, getObjectId());
			statement.executeUpdate();
			_existsInDb = false;
			_storedInDb = false;
            statement.close();
        } catch (Exception e) {
			_log.log(Level.SEVERE, "Could not delete item "+getObjectId()+" in DB:", e);
		} finally {
			try { con.close(); } catch (Exception e) {}
		}
	}

	/**
	 * Returns the item in String format
	 * @return String
	 */
	public String toString()
	{
		return ""+_item;
	}
    public void resetOwnerTimer()
    {
    	if(itemLootShedule != null)
    		itemLootShedule.cancel(true);
    	itemLootShedule = null;
    }
    public void setItemLootShedule(ScheduledFuture sf)
    {
    	itemLootShedule = sf;
    }
    public ScheduledFuture getItemLootShedule()
    {
    	return itemLootShedule;
    }
    public void setProtected(boolean is_protected)
    {
    	_protected = is_protected;
    }
    public boolean isProtected()
    {
    	return _protected;
    }
}