All pastes #28588 Raw Edit

GM CMDS

public text v1 · immutable
#28588 ·published 2005-11-13 17:35 UTC
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 //setskill [skill id] [level] 
 //create_pet 1~3 
 //delskill [skill id] 
 //addbookmark [bookmark name] 
 //delbookmark [bookmark name] 
 //telbookmark [bookmark name] 
 //setquest [quest id] [state] 
 //delquest [quest id] 
 //leavepetimsg [username] [msg] 
 //setcastleincome [id] [0..1] [1..2] [0..100000000] 
 //settax [0..100] 
 // [interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE] 
 // [type][interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE] 
 //setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE] 
 //delannounce [ANNOUNCE_ID] 
 //diet [on|off] 
 //undying [on|off] 
 //hide [on|off] 
 //gmspeed [0..5] 
 /BuilderCmd_summonnpc [Object id|Object name] [number] 
 //social [num] 
 //play_music music_name 
 //set_freeze_field castle_name [on|off] 
 //set_pausable castle_name [on|off] 
 //set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable] 
 //auction_close agit_name 
 //auction_open agit_name 
 //set_siege_end castle year mon day hour min 
 //left_peti_chat char 
 //setparam param value 
 //addcomment COMMENT 
 //time_limit char_name (Add | Del) min 
 //reset_respawn npc_db_name 
 //teleport x y [z] 
 /summon [Object id|Object name] [number] 
 /summon2 [enchanted] [Object id|Object name] 
 //setonetimequest [quest id] [state] 
 //show_castle_door_hp castle 
 //ride is blocked now :p 
 //show_agit_info agit_name 
 //stopsay [CHAR_NAME] [STOP_MINUTE] 
 //stoplogin [CHAR_NAME] [STOP_MINUTE] 
 //cancelgmpeti [username] 
 //recall [CHAR_NAME] 
 //sendhome [CHAR_NAME] 
 //teleportto [CHAR_NAME] 
 //kick [CHAR_NAME] 
 //setbuilder [CHAR_NAME] [BUILDER_LEVEL] 
 //set_pledge_level pledge level 
 //setarea area_name [on|off] 
 //cease_fire pledge1 pledge2 
 //cease_fire2 alliance1 alliance2 
 //enable_plane_collision collisio_name 1/0 
 //mid_victory castle pledge 
 //load_pledge pledge 
 //add_peti_chat char 
 //force_peti charname message 
 //gmchat charname message 
 //time_info [char_name | .(target)] 
 //set_castle_owner castle pledge 
 //reset_castle_owner castle 
 //polymorph [npc id|npc name] 
 //debug [name | .] 
 //snoop [char name | .] [no | off] 
 //snoop [char name | .] [ON | OFF] 
 //quiet [on|off] 
 //spawn_npcs count ai 
 //set_bp param value(sec) 
 //set_castle_status castle no 
 //view_enemy_list pledge_name 
 //view_enemy_list2 alliance_name 
 //door_levelup [doorname|all] level(total%) 
 //controltower_levelup [controltower|all] level