rendered paste body //setskill [skill id] [level]
//create_pet 1~3
//delskill [skill id]
//addbookmark [bookmark name]
//delbookmark [bookmark name]
//telbookmark [bookmark name]
//setquest [quest id] [state]
//delquest [quest id]
//leavepetimsg [username] [msg]
//setcastleincome [id] [0..1] [1..2] [0..100000000]
//settax [0..100]
// [interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
// [type][interval] [ANNOUNCE_ID] [ANNOUNCE_MESSAGE]
//setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]
//delannounce [ANNOUNCE_ID]
//diet [on|off]
//undying [on|off]
//hide [on|off]
//gmspeed [0..5]
/BuilderCmd_summonnpc [Object id|Object name] [number]
//social [num]
//play_music music_name
//set_freeze_field castle_name [on|off]
//set_pausable castle_name [on|off]
//set_controltower_status control_tower_name [idle|dest|work|breakable|unbreakable]
//auction_close agit_name
//auction_open agit_name
//set_siege_end castle year mon day hour min
//left_peti_chat char
//setparam param value
//addcomment COMMENT
//time_limit char_name (Add | Del) min
//reset_respawn npc_db_name
//teleport x y [z]
/summon [Object id|Object name] [number]
/summon2 [enchanted] [Object id|Object name]
//setonetimequest [quest id] [state]
//show_castle_door_hp castle
//ride is blocked now :p
//show_agit_info agit_name
//stopsay [CHAR_NAME] [STOP_MINUTE]
//stoplogin [CHAR_NAME] [STOP_MINUTE]
//cancelgmpeti [username]
//recall [CHAR_NAME]
//sendhome [CHAR_NAME]
//teleportto [CHAR_NAME]
//kick [CHAR_NAME]
//setbuilder [CHAR_NAME] [BUILDER_LEVEL]
//set_pledge_level pledge level
//setarea area_name [on|off]
//cease_fire pledge1 pledge2
//cease_fire2 alliance1 alliance2
//enable_plane_collision collisio_name 1/0
//mid_victory castle pledge
//load_pledge pledge
//add_peti_chat char
//force_peti charname message
//gmchat charname message
//time_info [char_name | .(target)]
//set_castle_owner castle pledge
//reset_castle_owner castle
//polymorph [npc id|npc name]
//debug [name | .]
//snoop [char name | .] [no | off]
//snoop [char name | .] [ON | OFF]
//quiet [on|off]
//spawn_npcs count ai
//set_bp param value(sec)
//set_castle_status castle no
//view_enemy_list pledge_name
//view_enemy_list2 alliance_name
//door_levelup [doorname|all] level(total%)
//controltower_levelup [controltower|all] level