Miscellany
public text v1 · immutable
/* draw the angled sides of the cone */
glBegin(GL_LINE_STRIP);
glEnable(GL_BLEND);
glColor4f(la->r,la->g,la->b,0.2);
glVertex3fv(vvec);
glVertex3fv(vec);
glColor4f(la->r,la->g,la->b,0.0);
glVertex3fv(lvec);
glColor4fv(curcol);
glDisable(GL_BLEND);
glEnd();