All pastes #282261 Raw Edit

brh's cfg q3 osp/ca

public text v1 · immutable
#282261 ·published 2006-12-17 12:35 UTC
rendered paste body
unbindall



//__KSYWA(Y)__

name "^xFFFFFF^0.^7brh"

bind [ "name ^xFFFFFF^0.^7brh"
bind ] "name ^xFFFFFF^0150^x000000^2|^7Brachol"
bind ' "name ^715^00^7wa^0tt^3*^7b^0r^7h"
bind SEMICOLON "name ^xFFFFFF^7brachol^0.^7brh"
bind . "name ^xFFFFFF^7Bar^0*^7Talamai"
bind , "name ^xFFFFFF^7dbx_3x^0.^7dll"


//__PORUSZANIE_SIE__

bind e "+forward"
bind s "+moveleft"
bind d "+back"
bind f "+moveright"
bind SPACE "+moveup"

set rjump "centerview;cl_pitchspeed 9999000;+lookdown;+attack;+moveup;wait 3;-lookdown;-attack;-moveup;wait ;centerview;cl_pitchspeed 200"

seta cl_run "1"
seta cg_bobup "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_runroll "0"
seta cg_runpitch "0"


//__MYSZ__

bind MOUSE1 "+attack"
//bind MOUSE2 "vstr rjump"
bind MOUSE2 "+zoom"

seta cl_freelook "1"

seta m_pitch "0.033"
seta m_yaw "0.022"


//__BRONIE__

//pila
bind MWHEELDOWN "weapon 1; cg_drawCrosshair 1; cg_crosshairSize 25; sensitivity 2; cl_mouseaccel 0; cg_drawgun 2"

//machinegun
bind q "weapon 2; cg_drawCrosshair 5; cg_crosshairSize 30"; sensitivity 1.7; cl_mouseaccel 0; cg_drawgun 2"

//shotgun
bind MOUSE4 "weapon 3 ;cg_drawCrosshair 4; cg_crosshairSize 30; sensitivity 1.8; cl_mouseaccel 0; cg_drawgun 2"

//grenade launcher
bind t "weapon 4; cg_drawCrosshair 4; cg_crosshairSize 20; sensitivity 2.2; cl_mouseaccel 0; cg_drawgun 2"

//rocket launcher
bind g "weapon 5; cg_drawCrosshair 5; cg_crosshairSize 30; sensitivity 1.8; cl_mouseaccel 0; cg_drawgun 2"

//lightning gun
bind r "weapon 6; cg_drawCrosshair 5; cg_crosshairSize 25; sensitivity 1.0; cl_mouseaccel 0.1; cg_drawgun 2"

//railgun normal
bind SHIFT "weapon 7; cg_drawCrosshair 5; cg_crosshairSize 25; sensitivity 1.2; cl_mouseaccel 0; cg_drawgun 2"

//plasma gun
bind w "weapon 8; cg_drawCrosshair 5; cg_crosshairSize 30; sensitivity 1.9; cl_mouseaccel 0; cg_drawgun 2"


bind MOUSE3 "+speed"

set fov vstr fov1
set fov1 "cg_fov 120; set fov vstr fov0"
set fov0 "cg_fov 60; set fov vstr fov1"
bind MWHEELUP "vstr fov"

seta cg_zoomfov "50"
seta cg_railTrailTime "1000"
seta cg_noProjectileTrail "1"
seta cg_muzzleflash "0"
seta cg_nomip "499"
seta cg_trueLightning "1"
seta cg_altLightning "0"
seta cg_oldPlasma "1"
seta cg_oldRail "1"
seta cg_altPlasma "1"
seta cg_altGrenades "1"
seta cg_ammoCheck "0"

seta ch_crosshaircolor "0"
seta cg_fov "120"

seta r_railSegmentLength "10"	// szerokość segmentu raila
seta r_railCoreWidth "16"	// szerokość jądra raila 
seta r_railWidth "32"		// szerokość smugi po railu


//__BINDY__

bind TAB "+scores"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F5 "callvote map_restart"
bind F6 "team red"
bind F7 "team blue"
bind F8 "vstr rec"
set rec vstr rec1
set rec1 "autorecord; set rec vstr rec0"
set rec0 "stoprecord; set rec vstr rec1"

bind \ "+wstats"
seta g_doWarmup 1

//_say_

bind b "say  ^7<-^1:^7[ ^1\m/ ^7]^1:^7->"
bind CTRL "vstr smile"
set smile vstr smile1
set smile1 "say ^7=^3] ^1\m/; set smile vstr smile0"
set smile0 "say ^3[^7= ^1\m/; set smile vstr smile1"

//_say_team_

bind u "messagemode2"

bind 3 "say_team ^2#T ^1-100"
bind 4 "say_team #H/#A"


//__INET__

set net0 "cl_maxpackets 100; snaps 40; rate 25000; cl_packetdup 0; cl_timenudge 0; cg_smoothclients 1; echo ^1cl_maxpackets 100 ^1snaps 40 ^1rate 25000; echo ^1cl_packetdup 0 ^1cl_timenudge 0 ^1cg_smoothclients 1"

set net1 "cl_maxpackets 30; snaps 20; rate 12000; cl_packetdup 1; cl_timenudge -20; cg_smoothclients 0; echo ^1cl_maxpackets 30 ^1snaps 20 ^1rate 12000; echo ^1cl_packetdup 1 ^1cl_timenudge -20 ^1cg_smoothclients 0"

set net2 "cl_maxpackets 60; snaps 40; rate 16000; cl_packetdup 1; cl_timenudge -20; cg_smoothclients 0; echo ^1cl_maxpackets 60 ^1snaps 40 ^1rate 16000; echo ^1cl_packetdup 1 ^1cl_timenudge -20 ^1cg_smoothclients 0"

set net3 "cl_maxpackets 100; snaps 40; rate 25000; cl_packetdup 1; cl_timenudge -20; cg_smoothclients 0; echo ^1cl_maxpackets 100 ^1snaps 40 ^1rate 25000; echo ^1cl_packetdup 1 ^1cl_timenudge -20 ^1cg_smoothclients 0"

vstr net3


//__HUD_GRAFIKA_GRA__

seta model "visor"
seta handicap "100"

seta cg_autoaction "2"
seta cg_lagometer "1"
seta cg_drawAttacker "1"
seta cg_drawAmmoWarning "0"
seta cg_draw3dIcons "0"
seta cg_drawIcons "1"
seta cg_drawFPS "1"
seta cg_drawTimer "1"
seta cg_drawStatus "1"
seta cg_drawping "2"
seta cg_draw2D "1"
seta cg_simpleItems "0"
seta cg_crosshairhealth "0"
seta cg_forceModel "1"
seta cg_gibs "0"
seta cg_brassTime "0"
seta cg_marks "0"
seta cg_shadows "0"
seta cg_autoswitch "0" 
seta cg_enableOSPHUD "1"
seta cg_drawCrosshairNames "1"
seta cg_drawTeamOverlay "1"
seta cg_enemyModel "keel/pm"
seta cg_enemyColors "9222"
seta cg_forceColors "1"
seta cg_nochatbeep "1"
seta cg_oversampleMouse "0"
seta cg_q3compScoreboard "1"
seta cg_scoreTransparency "0.7"
seta cg_statscrolltime "0.1"
seta cg_teamRails "1"
seta cg_useScreenShotJPEG "1"
seta cg_pmove_fixed "1"

seta com_blood "0"
seta com_maxfps "125"

seta com_hunkMegs "128"
seta com_soundMegs "16"

seta ch_RecordMessage "1"
seta ch_3waveFont"1"
seta ch_ColorLocations "1"
seta ch_CrosshairColor "white"
seta ch_CrosshairNamesLeft "1"
seta ch_drawSpeed "1"
seta ch_drawFlagNames "1"
seta ch_FilterLocationsTeamchat "0"
seta ch_graphs "0"
seta ch_Obituaries "1"
seta ch_Pickupitem "0"
seta ch_StatusbarFormat "10"
seta ch_StatusbarStyle "1"
seta ch_TeamBackground "0"
seta ch_TeamchatOnly "0"
seta ch_TeamCrosshairHealth "1"
seta ch_Teamoverlay "p12n h/a l"
seta ch_Weaponswitch "6"
seta ch_WeaponListBackground "0"

seta cf_AmmoStatusbar "8x8"
seta cf_CrosshairNames "8x8"
seta cf_Following "10x10"
seta cf_Fragmsg "8x8"
seta cf_Scores "10x10"
seta cf_Pickupstring "8x8"
seta cf_Statusbar "32x40"
seta cf_Teamchat "6x14"
seta cf_TeamCrosshairHealth "8x8"
seta cf_Teamoverlay "10x10"
seta cf_Vote "10x10"
seta cf_WeaponName "10x10"
seta cf_WeaponSwitch "16x16"

seta r_fastsky "1"
seta r_vertexLight "1"
seta r_detailtextures "0"
seta r_picmip "8"
seta r_dynamiclight "0"
seta r_mode "6"
seta r_texturebits "32"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_texturemode "GL_LINEAR_MIPMAP_LINEAR"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_multitexture "0"
seta r_subdivisions "1"
seta r_overBrightBits "1"
seta r_mapoverbrightbits "1"
seta r_gamma "1.1"
seta r_intensity "1.5"
seta r_ignorehwgamma "0"

seta scr_conspeed "99"

seta color1 "0"
seta color2 "9"

//_gfx1/2_

bind p "vstr gfx"
set gfx vstr gfx1
set gfx1 "r_intensity 8; r_mapoverbrightbits 0; r_overbrightbits 0; cg_enemyColors 1111; cg_nomip 511; vid_restart; set gfx vstr gfx2"
set gfx2 "r_intensity 1.5; r_mapoverbrightbits 1; r_overBrightBits 1; cg_enemyColors 2222; cg_nomip 499; vid_restart; set gfx vstr gfx1"


//__DZWIEK__

seta s_initsound "1"
seta s_khz "22"
seta s_musicvolume "0"
seta s_volume "0.1"
seta s_doppler "1"

bind - "vstr vdn"
bind = "vstr vup"

set vdn vstr vol10
set vup vstr vol10
set vol00 "set s_volume 0.00; set vdn vstr vol00; set vup vstr vol01; echo Volume [0,00]===================^7CISZA"
set vol01 "set s_volume 0.01; set vdn vstr vol00; set vup vstr vol02; echo Volume =[0,01]==================^3MIN"
set vol02 "set s_volume 0.02; set vdn vstr vol01; set vup vstr vol03; echo Volume ==[0,02]================="
set vol03 "set s_volume 0.03; set vdn vstr vol02; set vup vstr vol04; echo Volume ===[0,03]================"
set vol04 "set s_volume 0.04; set vdn vstr vol03; set vup vstr vol05; echo Volume ====[0,04]==============="
set vol05 "set s_volume 0.05; set vdn vstr vol04; set vup vstr vol06; echo Volume =====[0,05]=============="
set vol06 "set s_volume 0.06; set vdn vstr vol05; set vup vstr vol07; echo Volume ======[0,06]============="
set vol07 "set s_volume 0.07; set vdn vstr vol06; set vup vstr vol08; echo Volume =======[0,07]============"
set vol08 "set s_volume 0.08; set vdn vstr vol07; set vup vstr vol09; echo Volume ========[0,08]==========="
set vol09 "set s_volume 0.09; set vdn vstr vol08; set vup vstr vol10; echo Volume =========[0,09]=========="
set vol10 "set s_volume 0.10; set vdn vstr vol09; set vup vstr vol11; echo Volume ==========[0,10]========="
set vol11 "set s_volume 0.20; set vdn vstr vol10; set vup vstr vol12; echo Volume ===========[0,20]========"
set vol12 "set s_volume 0.30; set vdn vstr vol11; set vup vstr vol13; echo Volume ============[0,30]======="
set vol13 "set s_volume 0.40; set vdn vstr vol12; set vup vstr vol14; echo Volume =============[0,40]======"
set vol14 "set s_volume 0.50; set vdn vstr vol13; set vup vstr vol15; echo Volume ==============[0,50]====="
set vol15 "set s_volume 0.60; set vdn vstr vol14; set vup vstr vol16; echo Volume ===============[0,60]===="
set vol16 "set s_volume 0.70; set vdn vstr vol15; set vup vstr vol17; echo Volume ================[0,70]==="
set vol17 "set s_volume 0.80; set vdn vstr vol16; set vup vstr vol18; echo Volume =================[0,80]=="
set vol18 "set s_volume 0.90; set vdn vstr vol17; set vup vstr vol19; echo Volume ==================[0,90]="
set vol19 "set s_volume 1.00; set vdn vstr vol18; set vup vstr vol20; echo Volume ===================[1,00]^1MAX"


//__CALLVOTE__

set pm1 "callvote promode 1"
set pm0 "callvote promode 0"
set fr1 "callvote fastrail 1"
set fr0 "callvote fastrail 0"
set ig1 "callvote instagib 1"
set ig0 "callvote instagib 0"


//__SERWERY__

exec brh_servers

//bind kp_enter "vstr serw"
//set serw vstr sc
//set sc "exec brh_servers_connect; set serw vstr ss"
//set ss "exec brh_servers_say; set serw vstr sc"

//__PB__

pb_cl_enable
pb_sleep "500"


//__EXEC_BRACHOL__

exec brh_maps

wait; wait; wait; r_gamma "1.101"; clear

echo "^7#                    #"
echo "^7 #     ## ## ##     #    ^3*^7Bart Mazi^3*^7alias^3*^7Brachol^3*"
echo "^7  #   #  #  #  #   #"
echo "^7   #  #  #  #  #  #   ^3*^7Demolition & Destruction, Inc.^3*"
echo "^7    # #  #  #  # #"
echo