All pastes #281995 Raw Edit

Stuff

public text v1 · immutable
#281995 ·published 2006-12-17 06:04 UTC
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	while (SDL_PollEvent(&event));	// Clear out all the current events.
	for (int i=0;i<255; i++) state.keys[i] = false;
	
	while (!state.endgame)
		{
		glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
		glLoadIdentity ();
		testsprite.draw_part (2);
		activemap->draw_part (0);
		testsprite.draw_part (1);
		activemap->draw_part (1);
		testsprite.draw_part (0);
		mouse->draw ();
		
		SDL_GL_SwapBuffers ();

		while (SDL_PollEvent(&event)) eventhandle ();
		pollbindings ();
		//SDL_Delay (1);
		updatefps ();
		}