Stuff
public text v1 · immutableUint32 frames;
Uint32 ticks;
Uint32 mins;
Uint32 secs;
void updatefps ()
{
frames++;
if (SDL_GetTicks() >= ticks + 2000)
{
int fps = int(frames/2);
printf("%d fps\n", fps);
frames = 0;
ticks = SDL_GetTicks();
}
}