rendered paste bodyvoid Game::DrawBullets() {
static int first_action = 1;
static int lastAction = 0;
int spacer = 300;
if ((SDL_GetTicks() >= (lastAction + spacer)) || first_action == 1) {
for (double i=-2.0, j = 0.2; i<2.0; i+=0.1) {
j -= (i/30);
projectiles.push_back(new Projectile("bullet_small", (bossPos_x + (sprBoss->GetSurface()->w / 2)), (bossPos_y + ((sprBoss->GetSurface()->h) - 20)), i, j));
}
lastAction = SDL_GetTicks();
if (first_action == 1) {
first_action = 0;
}
}
for (std::list<Projectile*>::iterator i = projectiles.begin(); i != projectiles.end(); i++) {
(*i)->returnSpr()->MoveTo((*i)->posX(), (*i)->posY());
(*i)->returnSpr()->Draw();
(*i)->move();
if ((*i)->posX() < -20 || (*i)->posY() < -20 || (*i)->posX() > (WIN_W + 20) || (*i)->posY() > (WIN_H + 20)) {
delete *i;
i = projectiles.erase(i);
}
}
}