rendered paste body
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include <SDL_mouse.h>
SDL_Surface *screen = NULL;
SDL_Surface *image = NULL;
SDL_Surface *background = NULL;
SDL_Rect rect;
int x, y;
bool init()
{
if (SDL_Init (SDL_INIT_VIDEO) < 0)
atexit (SDL_Quit);
screen = SDL_SetVideoMode (720, 480, 16, SDL_SWSURFACE | SDL_DOUBLEBUF);
SDL_WM_SetCaption ("EVM-3015", NULL);
image = SDL_LoadBMP("images/ship.bmp");
rect.x = 0;
rect.y = 0;
SDL_EnableKeyRepeat(5, 4);
background = SDL_LoadBMP("images/grid.bmp");
x = 0;
y = 0;
return true;
}
void draw ()
{
Uint32 color;
color = SDL_MapRGB (screen->format, 0, 0, 0);
SDL_FillRect (screen, NULL, color);
SDL_BlitSurface(background, NULL, screen, NULL);
SDL_BlitSurface(image, NULL, screen, &rect);
SDL_Flip (screen);
SDL_Delay (1);
}
int main (int argc, char *argv[])
{
int done = 0;
Uint8 *keys;
init();
while (!done)
{
SDL_Event event;
while (SDL_PollEvent (&event))
{
switch (event.type)
{
case SDL_MOUSEMOTION:
SDL_ShowCursor(0);
SDL_GetMouseState(&x, &y);
rect.x = x - 32;
rect.y = y - 32;
break;
case SDL_KEYDOWN:
keys = SDL_GetKeyState(NULL);
if ( keys[SDLK_ESCAPE] ) { done = 1;}
if ( keys[SDLK_LEFT] ) {rect.x--;}
if ( keys[SDLK_RIGHT] ) {rect.x++;}
if ( keys[SDLK_UP] ) {rect.y--;}
if ( keys[SDLK_DOWN] ) {rect.y++;}
break;
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
draw ();
}
return 0;
}