TOOL.Category = "Advanced Construction"
TOOL.Name = "#Macro Button"
TOOL.Command = nil
TOOL.ConfigName = nil
TOOL.ClientConVar[ "model" ] = "models/props_c17/clock01.mdl"
TOOL.ClientConVar[ "keygroup" ] = "1"
TOOL.ClientConVar[ "description" ] = ""
cleanup.Register( "buttons" )
if ( CLIENT ) then
language.Add( "Tool_mb_name", "Macro button tool" )
language.Add( "Tool_mb_desc", "Creates a chain of key-presses" )
language.Add( "Tool_mb_0", "Aim and shoot to place the button!" )
language.Add( "Tool_mb_col", "Select colour" )
language.Add( "Tool_mb_tog", "Toggles alpha on/off (Transparency)" )
end
function TOOL:RightClick( trace )
if trace.Entity && trace.Entity:IsPlayer() then return false end
if (CLIENT) then return true end
local ply = self:GetOwner()
local model = self:GetClientInfo( "model" )
local key = self:GetClientNumber( "keygroup" )
local description = self:GetClientInfo( "description" )
// If we shot a button change its keygroup
if ( trace.Entity:IsValid() &&
trace.Entity:GetClass() == "macro_button" &&
trace.Entity:GetTable():GetPlayer() == ply ) then
trace.Entity:GetTable():SetKey( key )
trace.Entity:GetTable():SetLabel( description )
return true, NULL, true
end
if ( !self:GetSWEP():CheckLimit( "buttons" ) ) then return false end
if (not util.IsValidModel(model)) then return false end
if (not util.IsValidProp(model)) then return false end // Allow ragdolls to be used?
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
button = MakeButton( ply, model, Ang, trace.HitPos, key, description )
local min = button:OBBMins()
button:SetPos( trace.HitPos - trace.HitNormal * min.z )
local const
undo.Create("Button")
undo.AddEntity( button )
undo.SetPlayer( ply )
undo.Finish()
ply:AddCleanup( "buttons", button )
return true, button
end
function TOOL:LeftClick( trace )
bool, button, set_key = self:RightClick( trace, true )
if (CLIENT) then return bool end
if ( set_key ) then return true end
if ( !button || !button:IsValid() ) then return false end
if ( !trace.Entity:IsValid() && !trace.Entity:IsWorld() ) then return false end
local weld = constraint.Weld( button, trace.Entity, 0, trace.PhysicsBone, 0 )
trace.Entity:DeleteOnRemove( button )
trace.Entity:DeleteOnRemove( weld )
button:DeleteOnRemove( weld )
button:GetPhysicsObject():EnableCollisions( false )
button:GetTable().nocollide = true
return true
end
if (SERVER) then
function MakeButton( pl, Model, Ang, Pos, key, description, nocollide, Vel, aVel, frozen )
if ( !pl:CheckLimit( "buttons" ) ) then return false end
local button = ents.Create( "macro_button" )
if (!button:IsValid()) then return false end
button:SetModel( Model )
button:SetAngles( Ang )
button:SetPos( Pos )
button:Spawn()
button:GetTable():SetPlayer( pl )
button:GetTable():SetKey( key )
button:GetTable():SetLabel( description )
if nocollide then button:GetPhysicsObject():EnableCollisions( false ) end
local ttable =
{
key = key,
pl = pl,
nocollide = nocollide,
description = description
}
table.Merge(button:GetTable(), ttable )
pl:AddCount( "buttons", button )
return button
end
duplicator.RegisterEntityClass( "macro_button", MakeButton, "Model", "Ang", "Pos", "key", "description", "nocollide", "Vel", "aVel", "frozen" )
end
function TOOL:UpdateGhostButton( ent, player )
if ( !ent ) then return end
if ( !ent:IsValid() ) then return end
local tr = utilx.GetPlayerTrace( player, player:GetCursorAimVector() )
local trace = util.TraceLine( tr )
if (!trace.Hit) then return end
if (trace.Entity && trace.Entity:GetClass() == "macro_button" || trace.Entity:IsPlayer()) then
ent:SetNoDraw( true )
return
end
local Ang = trace.HitNormal:Angle()
Ang.pitch = Ang.pitch + 90
local min = ent:OBBMins()
ent:SetPos( trace.HitPos - trace.HitNormal * min.z )
ent:SetAngles( Ang )
ent:SetNoDraw( false )
end
function TOOL:Think()
if (!self.GhostEntity || !self.GhostEntity:IsValid() || self.GhostEntity:GetModel() != self:GetClientInfo( "model" )) then
self:MakeGhostEntity( self:GetClientInfo( "model" ), Vector(0,0,0), Angle(0,0,0) )
end
self:UpdateGhostButton( self.GhostEntity, self:GetOwner() )
end
function TOOL.BuildCPanel( cp )
cp:AddControl( "Header", { Text = "#Tool_mb_name", Description = "#Tool_mb_desc" } )
//cp:AddControl("Slider", { Label = "#Tool_macro_button_timer", Type = "Numeric", Min = "1", Max = "60", Command = "macro_button_timer1" } )
//cp:AddControl("CheckBox", { Label = "#Tool_macro_button_tog", Command = "macro_button_toggle" } )
end