All pastes #278364 Raw Edit

Anonymous

public c v1 · immutable
·published 2006-12-14 00:31 UTC
rendered paste body
//set name "^0=MG=g3nt00"set name "^4g^73^4nt^700"//set name "^5Beaver^8Shot"//////////////////////////////////////////////////////////////////                Binds:                           	       ////////////////////////////////////////////////////////////////////hudbind KP_MINUS   "+topshots"bind KP_PLUS    "+stats"bind KP_ENTER    "+scores"bind ESCAPE      "togglemenu"bind F12         "screenshotjpeg"bind `           "toggleconsole"bind l           "OpenLimboMenu"bind F2          "vote yes"bind F3          "vote no"//movements/playerbind uparrow       "+forward"bind downarrow     "+back"bind leftarrow     "+moveleft"bind rightarrow    "+moveright"bind d "+sprint" bind e "+activate"set shooton      "+attack;+sprint;set vstr shootoff"           set shootoff     "-attack;-sprint;set vstr shooton"bind f           "+vstr shooton shootoff"bind r 		    "+vstr shooton shootoff"//bind r 		"+attack"bind MOUSE2        "+moveup"bind mouse1             "+movedown"bind SPACE         "+prone"bind j     "weapalt"bind m        "kill"    //pmove_fixed toggleset pmoveaan "set pmove_fixed 1; echo ^0< ^7pmove_fixed = On ^0>; set pmove vstr pmoveuit"set pmoveuit "set pmove_fixed 0; echo ^0< ^7pmove_fixed = Off ^0>; set pmove vstr pmoveaan"set pmove "vstr pmoveaan"bind f11 "vstr pmove"bind MWHEELDOWN  "+reload"// Run/walk toggle (default run)set walk_off "-speed; set walk_t vstr walk_on"set walk_on "+speed; set walk_t vstr walk_off"vstr walk_offbind b "vstr walk_t"// map expand toggle (default no map)	set map_off "-mapexpand; set map_t vstr map_on"        set map_on "+mapexpand; set map_t vstr map_off"        vstr map_offbind i  "vstr map_t"//        bind  d        "" 	        // nostromo macro/shell scriptbind  n     "               cg_drawgun 1; weaponbank 1"    // knife bind  c         "               cg_drawgun 0; weaponbank 2"    //nadebind  a         "               cg_drawgun 0; weaponbank 3"    //smc bind  q         "               cg_drawgun 1; weaponbank 4"    //nadebind  w         "               cg_drawgun 1; weaponbank 5"    //needlebind  s         "               cg_drawgun 1; weaponbank 6"    //medpakbind  x         "               cg_drawgun 1; weaponbank 7"    //landmine bind  z         "               cg_drawgun 1; weaponbank 8"    //dyna //180 script//bind ] "com_maxfps 50; wait 2; cl_yawspeed 1500; +left; wait 12; -left; com_maxfps 125"bind ] "com_maxfps 50; wait 2; cl_yawspeed 1600; +left; wait 11.5; -left; com_maxfps 125; cl_yawspeed 140"//field ops scriptbind "MWHEELUP" "+zoom;+attack;wait 6; -attack; wait 6;-zoom;"// binocs expand toggle (default no binocs)	set binocs_off "-zoom; set binocs_t vstr binocs_on"        set binocs_on "+zoom; set binocs_t vstr binocs_off"        vstr binocs_off//bind MWHEELDOWN "vstr binocs_t"//unbind MWHEELDOWN //bind r "+zoom" //bind 3  "vstr binocs_t"    //other    bind t "messagemode"        bind y "messagemode2"        bind u "messagemode3"        bind v "mp_quickmessage"  /////////////////////////////////////////////////////////// //                        mouse:                         // /////////////////////////////////////////////////////////// //    bind MOUSE1 "+vstr start_attack stop_attack" set sens_00         "set sens_s vstr sens_01;exec long.cfg;  echo ^3LONG"        set sens_01         "set sens_s vstr sens_00;exec close.cfg; echo ^6CLOSE"set sens_s         "vstr sens_00"bind tab         "echo ^4SensToggler;vstr sens_s" bind . "mp_fireteamadmin"//exec spawn_timer.cfg /////////////////////////////////////////////////////////////                        rendering:                     // ///////////////////////////////////////////////////////////    set ui_r_mode "9"     set r_mode "9"     set r_rmse 1 /////////////////////////////////////////////////////////////                   ET Pro				  /////////////////////////////////////////////////////////////set b_hitsounds "1"set b_descriptiveTextscale "1"set b_fireteamAlpha "1.0"set b_altHudFlags "6"set b_watermark "0"set b_watermarkalpha "0"set b_althud "2"set b_popuptime "0"set b_smallpopups "1"set b_lagometeralpha "0.2"set b_chatflags "1"set b_chatalpha "1"set b_hudyoffset "10"set b_popupstaytime "2000"set b_popupfadetime "2500"set b_drawranks "0"set b_muzzleflash "0"set b_panzerhack "1"set b_goatSound "1"set b_drawclock "0"//// * Sensitivity//       set m_filter "1"       set m_side "0.25"                set m_forward "0.25"       set m_yaw "0.022"     // // * Crosshair//       set cg_crosshairSize "1"       set cg_drawCrosshair "3"       set cg_crosshairPulse "0"       set cg_crosshairColor "white"       set cg_crosshairAlpha "1.0"       set cg_crosshairColorAlt "cyan"       set cg_crosshairAlphaAlt "1.0"       set cg_crosshairY "0"       set cg_crosshairX "0"       set cg_crosshairHealth "0"  // // * Randomness//       set pb_security 0       set scr_conspeed 99       set pmove_fixed 1       set rate 25000       set snaps 20  // // * Common//       set com_maxfps 125       set com_hunkmegs 256       set com_soundmegs 64       set com_zonemegs 32       set com_recommendedset 1  // // * Sound//       set s_khz 44       set s_doppler 1       set s_musicvolume 0       set s_volume 0.25  // // * Client Engine//	set cl_maxpackets 100//       set cl_maxpackets 76        set cl_anonymous 1             set cl_allowdownload 1       set cl_wwwdownload 1       set cl_timenudge 0       set cl_punkbuster 1       set cl_doubletapdelay 0       set cl_mouseaccel 0//       set cl_pitchspeed 140       set cl_pitchspeed 0//       set cl_yawspeed 140       set cl_yawspeed 0 // // * things//       set "r_DisplayRefresh"              "100"        set "r_DrawFoliage"                 "1"        set "r_allowExtensions"             "1" unsafe        set "r_ati_fsaa_samples"            "0" unsafe        set "r_ati_truform_normalmode"      "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"unsafe        set "r_ati_truform_pointmode"       "GL_PN_TRIANGLES_POINT_MODE_LINEAR"unsafe        set "r_ati_truform_tess"            "0" unsafe        set "r_clampToEdge"                 "1"unsafe        set "r_colorbits"                   "32"unsafe        set "r_customaspect"                "1"        set "r_depthbits"                   "24"unsafe        set "r_detailtextures"              "1"        set "r_dlightBacks9                 "1"        set "r_drawSun"                     "3"        set "r_dynamiclight"                "0"        set "r_ext_ATI_pntriangles"         "0"unsafe        set "r_ext_NV_fog_dist"             "0"unsafe        set "r_ext_compiled_vertex_array"   "1"unsafe        set "r_ext_compressed_textures"     "1"unsafe        set "r_ext_gamma_control"           "1"unsafe        set "r_ext_multitexture"            "1"unsafe        set "r_ext_texture_env_add"         "1"unsafe        set "r_ext_texture_filter_anisotropic" "0"unsafe        set "r_facePlaneCull"               "1"        set "r_fastsky"                     "1"        set "r_finish"                      "0"        set "r_flares"                      "0"        set "r_fullscreen"                  "1"        set "r_gamma"                       "2.0"        set "r_glDriver"                    "opengl32"unsafe        set "r_glIgnoreWicked3D"            "0"unsafe        set "r_highQualityVideo"            "1"        set "r_ignoreFastPath"              "1"        set "r_ignoreGLErrors"              "1"        set "r_ignorehwgamma"               "1"        set "r_inGameVideo"                 "0"        set "r_intensity"                   "2.0"        set "r_lodCurveError"               "250"        set "r_lodbias"                     "2"        set "r_mapoverbrightbits"           "3"        set "r_mode"                        "9"unsafe        set "r_normallength"                "0.5"        set "r_nv_fogdist_mode"             "GL_EYE_RADIAL_NV"unsafe        set "r_3verBrightBits"              "0"        set "r_picmip"                      "0"        set "r_primitives"                  "0"        set "r_railCoreWidth"               "1"        set "r_railSegmentLength"           "32"        set "r_railWidth"                   "16"        set "r_roundImagesDown"             "1"        set "r_simpleMipMaps"               "1"        set "r_smp"                         "0"unsafe        set "r_stencilbits"                 "0"unsafe        set "r_stereo"                      "0"unsafe        set "r_subdivisions"                "122222222222222"        set "r_swapInterval"                "0"        set "r_textureMode"                 "GL_LINEAR_MIPMAP_LINEAR"        set "r_texturebits"                 "32"unsafe        set "r_trisColor"                   "1.0 1.0 1.0 1.0"   // // * ETpro //       set b_hitsounds "1"       set b_descriptiveTextscale "1"       set b_fireteamAlpha "1.0"       set b_altHudFlags "6"       set b_watermark "0"       set b_watermarkalpha "0"       set b_althud "2"       set b_popuptime "0"       set b_smallpopups "1"       set b_lagometeralpha "0.2"       set b_chatflags "1"       set b_chatalpha "1"       set b_hudyoffset "10"       set b_popupstaytime "2000"       set b_popupfadetime "2500"       set b_drawranks "0"       set b_muzzleflash "0"       set b_panzerhack "1"       set b_goatSound "1"       set b_drawclock "0"         // // * client game//       set r_rmrse 0       set cg_complaintpopup 0       set cg_drawsmallpopupicons 1       set cg_atmosphereffects 0       set cg_atmosphericeffects 0       set cg_autoreload 0       set cg_drawgun 1       set cg_drawfps 1       set cg_BloodDamageBlend 0.1000       set cg_coronafardist "1536"       set cg_bloodtime 0       set cg_bloodflash 0.1000       set cg_bobup 0       set cg_brassTime 0       set cg_coronas 0       set cg_cursorhints 4       set cg_drawReinforcementTime 1       set cg_drawweaponiconflash 1       set cg_Gibs 0       set cg_bobup   0       set cg_marks 0       set cg_runroll 0       set cg_shadows 0       set cg_showblood 0       set cg_teamchatsonly 0       set cg_wolfparticles 0       set cg_teamchattime 10000       set cg_marktime 0       set cg_runpitch 0       set cg_bobroll  0         set cg_bobpitch 0         set cg_runroll  0       set cg_runpitch 0  // // * Crosshair//       set cg_crosshairSize "30"       set cg_drawCrosshair "5"       set cg_crosshairPulse "0"//// Script binds//	// Namescript//	set chooseNick1 "echo "^l>^zNick: ^7v^41^7m"; set chooseNick "vstr chooseNick2"; set setNick "set name "^7v^41^7m """	set chooseNick2 "echo "^l>^zNick: ^7g^43^7nt^400"; set chooseNick "vstr chooseNick3"; set setNick "set name "^7g^43^7nt^400 """	set chooseNick3 "echo "^l>^zNick: ^7=MG=.g^43^7nt^400"; set chooseNick "vstr chooseNick4"; set setNick "set name "^7=MG=.g^43^7nt^400 """	set chooseNick4 "echo "^l>^zNick: ^0=MG=^7DB2"; set chooseNick "vstr chooseNick5"; set setNick "set name "^0=MG=^7DB2"""	set chooseNick5 "echo "^l>^zNick: ^7Hitlers^3Drinking^4Buddy"; set chooseNick "vstr chooseNick1"; set setNick "set name "^7Hitlers^3Drinking^4Buddy"""	set chooseNick "vstr chooseNick1"	set setNick "echo "^l>^zNick: ^7Choose a nick first!""	bind F6 "vstr chooseNick"	// Pick a nick	bind F7 "vstr setNick"		// Set nick//// Spawnscript (Class-selection)//	set classengi "vstr classengi1"	set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg""	set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade""	set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops""	set classsoldier "vstr classsoldier1"	set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer""	set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar""	set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42""	set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer""	set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic""	set classcovop "vstr classcovop1"	set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sniper""	set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42""	set classcovop3 "class c 1; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sten""	set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"//// Spawn selector//        bind BACKSPACE "vstr spawntoggle"	// Spawnscript (place): Place select		//// Spawnscript (place-selection, automatic map-select, see autoexec_mapname.cfg files)//	set spawntoggle "vstr ax1"//// Random binds////        bind i set r_gamma "1.60"//        bind o set r_gamma "1.61"exec superselector.cfgexec close.cfg