private final int testMagicType(L2Skill skill)
{
int skillType = NEUTRAL_MAGIC;
switch (skill.getSkillType())
{
/*
case ROOT:
case CANCEL:
case SLEEP:
case SIEGEFLAG:
case TAKECASTLE:
case MDAM_ELEMENTAL:
skillType = NEUTRAL_MAGIC;
break;
*/
case DOT:
case BLEED:
case POISON:
case AGGDAMAGE:
case DEBUFF:
case CONFUSION:
case FEAR:
case DRAIN:
case DEATHLINK:
case CONFUSE_MOB_ONLY:
case MDOT:
case MUTE:
case DEATHLINK_PET:
case PARALYZE:
case DRAIN_SOUL:
skillType = DARK_MAGIC;
break;
case HEAL:
case HOT:
case COMBATPOINTHEAL:
case CPHOT:
case MANAHEAL:
case MPHOT:
case BUFF:
case RESURRECT:
case CONT:
case MHOT:
case NEGATE:
case AGGREDUCE:
case AGGREMOVE:
case AGGREDUCE_CHAR:
case DETECT_WEAKNESS:
case HEAL_PERCENT:
case MANADAM:
case REFLECT:
case WEAKNESS:
case MANA_BY_LEVEL:
case UNBLEED:
case UNPOISON:
case UNDEAD_DEFENSE:
skillType = LIGHT_MAGIC;
break;
}
return skillType;
}