rendered paste bodyNosey.cmdtable = {type = "group", handler = Nosey, args = {
type = "group",
args = {
[L["sellValuesMenu"]] = {
type = "group",
name = L["Sell Values"],
desc = L["Options for sell values."],
args = {
purge = {
name = L["Purge"], type = "execute",
desc = L["Purges the current databse."],
func = function(text) self:PurgeDB() end,
},
sValue = {
type = "toggle",
name = L["Item Sell Value"],
desc = L["Toggle sell value on gametooltips."],
get = function() return self.db.profile.sValue end,
set = function(v) self.db.profile.sValue = v; self:ResetItemRefTooltip() end,
},
},
},
[L["itemID"]] = {
type = "toggle",
name = L["Item ID"],
desc = L["Toggle item ID on gametooltips."],
get = function() return self.db.profile.itemID end,
set = function(v) self.db.profile.itemID = v; self:ResetItemRefTooltip() end,
},
[L["skill"]] = {
type = "toggle",
name = "Item Skill Level",
desc = L["Toggle WoWx's Skill Levelist."],
get = function() return self.db.profile.skill end,
set = function(v) self.db.profile.skill = v; self:ResetItemRefTooltip() end,
},
[L["icons"]] = {
type = "toggle",
name = "Item Icons",
desc = L["Toggle icons on gametooltips."],
get = function() return self.db.profile.icons end,
set = function(v) self.db.profile.icons = v; if not self.db.profile.icons then GameTooltipIcon:Hide() else GameTooltipIcon:Show() end end,
},
[L["quality"]] = {
name = "quality", type = "range",
desc = L["Set the maximum quality level of items to display the sell value for. 0 = Poor, 1 = Common, 2 = Uncommon, 3 = Rare, 4 = Epic, 5 = Legendary, 6 = Artifact."],
get = function() return self.db.account.QualityLevel end,
set = function(v) self.db.account.QualityLevel = v end,
min = 0, max = 6, step = 1
},
[L["autorepair"]] = {
name = "Auto-Repair", type = "text",
desc = L["Set the minimum ammount of gold you can have to auto-repair. Set to -1 to turn off."],
get = function() return self.db.profile.autorepair end,
set = function(v) self.db.profile.autorepair = v end,
usage = "-1",
},
}
}
}