All pastes #274693 Raw Edit

my game

public text v1 · immutable
·published 2006-12-10 22:02 UTC
rendered paste body
gravity_direction=270

if (place_free(x,y+1) == false and instance_place(x,y+1,object3) != fallpast) { //if there's something under you that isn't the one that was under you when you pressed down 
	downing = false //downing is whether you're allowed to fall past any blocks
}
obj3n = 0 //this is the number of floor objects your touching
with (object3) { //this makes each floor object do the following
    if (instance_place(x,y+1,trevor) == other.id) //if it's touching you
        other.obj3n += 1
}
if (instance_place(x,y+1,object3) == noone or downing == true or (instance_place(x,y+1,object3).y < y+90 and (obj3n == 1 or obj3n == 2))) {
/*For the above if statement:
1: if there is nothing under you
2: if you're allowed to fall past any blocks
3: if you're mostly under the block, but not completely and you're not touching more than two blocks
*/
    gravity=0.5
    sprite_index=trevor_jump
} else {
    if vspeed >= 0 {
        vspeed = 0
        gravity = 0
    } else {
        gravity=0.5
        sprite_index=trevor_jump
    }
    if keyboard_check(vk_left) {
        sprite_index=trevor_run_L
    }
    if keyboard_check(vk_right) {
        sprite_index=trevor_run_R
    }
    if (!(keyboard_check(vk_left) xor keyboard_check(vk_right)) and vspeed == 0) {
        sprite_index=trevor_still_R
    }
    if keyboard_check(vk_down) && keyboard_check(ord('X')){
        fallpast = instance_place(x,y+1,object3) //this is the block that is under you
        downing = true //this is whether you're allowed to fall past any blocks
    }  
   if !keyboard_check(vk_down) if (keyboard_check(ord('X')) == true and vspeed == 0)
        vspeed = -12

}
vspeed = min(vspeed,3)
 
{if keyboard_check(ord('Z')) && keyboard_check(vk_right) 
  sprite_index=trevor_run_shoot_R

if keyboard_check(ord('Z')) && keyboard_check(vk_left) 
  sprite_index=trevor_run_shoot_L

if keyboard_check(vk_down) sprite_index=trevor_crouch}