rendered paste bodyOriginal:
static gint get_real_pos(window_settings * ws, gint tobj, decor_t * d)
{
gint width = d->width;
gint base=ws->left_space;
switch(d->tobj_item_state[tobj])
{
case 1:
base=(width-ws->left_space-ws->right_space-d->tobj_size[0]-d->tobj_size[2])/2-
(d->tobj_size[1]/2)+ws->left_space+d->tobj_size[0];
break;
case 2:
base=width-ws->right_space-d->tobj_size[2];
break;
case 3:
return -1;
default:
break;
}
return base+d->tobj_item_pos[tobj];
}
Mine:
static gint get_real_pos(window_settings * ws, gint tobj, decor_t * d)
{
switch(d->tobj_item_state[tobj])
{
case 1:
return ( 1 + (d->width + ws->left_space - ws->right_space +
d->tobj_size[0] - d->tobj_size[1] - d->tobj_size[2]) / 2 );
case 2:
return ( 2 + d->width - ws->right_space - d->tobj_size[2] );
case 3:
return -1;
default:
return ( d->tobj_item_pos[tobj] + ws->left_space );
}
}