All pastes #272529 Raw Edit

Miscellany

public java v1 · immutable
·published 2006-12-09 01:24 UTC
rendered paste body
import javax.swing.*;import java.awt.*;import java.awt.image.BufferStrategy;public class Form extends JFrame {    prostredi p=new prostredi(this);    public Form() {        initComponents();                //this.setBackground(Color.black); //Nefungueje!!!        this.setSize(400,400);        this.createBufferStrategy(2);        //repaint();    }        /** This method is called from within the constructor to     * initialize the form.     * WARNING: Do NOT modify this code. The content of this method is     * always regenerated by the Form Editor.     */    // <editor-fold defaultstate="collapsed" desc=" Generated Code ">                              private void initComponents() {                setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);        org.jdesktop.layout.GroupLayout layout = new org.jdesktop.layout.GroupLayout(getContentPane());        getContentPane().setLayout(layout);        layout.setHorizontalGroup(                layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING)                .add(0, 400, Short.MAX_VALUE)                );        layout.setVerticalGroup(                layout.createParallelGroup(org.jdesktop.layout.GroupLayout.LEADING)                .add(0, 300, Short.MAX_VALUE)                );        pack();    }    // </editor-fold>                              public static void main(String args[]) {        java.awt.EventQueue.invokeLater(new Runnable() {            public void run() {                new Form().setVisible(true);            }        });    }        public void paint(Graphics g)    {    super.paint(g);    p.kresliVozovku(g);    p.kresliPruh(g);           }             public void drawStuff() {	BufferStrategy bf = this.getBufferStrategy();	Graphics g = null;		try {		g = bf.getDrawGraphics();				// It is assumed that mySprite is created somewhere else.		// This is just an example for passing off the Graphics object.		p.kresliPruh(g);                p.kresliVozovku(g);			} finally {		// It is best to dispose() a Graphics object when done with it.		g.dispose();	}		// Shows the contents of the backbuffer on the screen.	bf.show();	        // Variables declaration - do not modify                         // End of variables declaration                       }}