rendered paste bodytypedef struct ParticleSystem{
ParticleSettings *part;
NewParticle *pars;
ParticleKey **keys;
InterParticle *interp;
struct SoftBody *soft;
struct Object *target_ob;
struct Object *keyed_ob;
struct ListBase effectors;
float (*keyCos)[3], cfra;
int totpart, totinterp;
unsigned int seed;
short flag, totbaked, target_psys, keyed_psys, totkeyed, softflag, statictype, rt;
short vg_exist,vg_vel,vg_length,vg_clump, rt2[4];
char vg_exist_name[32], vg_vel_name[32];
char vg_length_name[32], vg_clump_name[32];
}ParticleSystem;