rendered paste body
#firetest second try..
### completely clear material
material
name matclear
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire1.png
color 0 0 0 0
end
#### reference arc
box
name referencebox
position 0 0 0
size 1 1 1
end
#dynamicColor
# name alpha
# alpha sequence .08 .33 0 1 0 0 1 1 0 0 0 0 1 0 1 0 1 1 1 0 0 0 1 0 1 0 0 1 1 0 0 0 0 1 0 0 1 0 0 0 1 1 0 0 0 1 0 1 1
#end
textureMatrix
name trix
scale 1 1 1 1 # u/v freqs, u/v scales
shift .3 0
end
material
name mat
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire1.png
#color 1 0 0 5
texmat trix
end
arc
name reference arc
divisions 16
angle 360
position 0 0 0
size 20 20 50
#specular 1 1 1
shininess 64
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref matclear
outside matref mat
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
# dyncol alpha
#phydrv bounce
#spheremap
#groupalpha
texsize 1 1 1 1
end
### end reference
#### 1
#dynamicColor
# name alpha
# alpha sequence .08 .33 0 1 0 0 1 1 0 0 0 0 1 0 1 0 1 1 1 0 0 0 1 0 1 0 0 1 1 0 0 0 0 1 0 0 1 0 0 0 1 1 0 0 0 1 0 1 1
#end
textureMatrix
name trix1
scale 1 1 1 1 # u/v freqs, u/v scales
shift .3 0
end
material
name mat1
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire1.png
shininess 1
noshadow # do not render shadows+
nosorting # do not do front-to-back alpha sorting
nolighting # disable lighting
#color 1 0 0 5
texmat trix1
end
arc
name reference arc
divisions 16
angle 360
position 50 50 5
size 10 10 30
rotation 0
smoothbounce
drivethrough
shootthrough
outside matref mat1
inside matref matclear
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
### end 1
##### ############## barrel ###############
textureMatrix
name trixbarrel
end
material
name matbarrel
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/bluebarrelbullet.png
#texmat trixbarrel
noculling
end
arc
name fire33
divisions 32
angle 360
position -50 -50 0.01
size 2.5 2.5 5
#specular 1 1 1
#shininess 64
#rotation 0
smoothbounce
outside matref matbarrel
inside matref matbarrel
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
#### inside the barrel
dynamicColor
name alphain1
alpha sequence .02 .22 1 1 1 1 0 1 1 1 1 0 1 1 1 0 0 0 1 1 1 0 0 0 1 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 0 0 1 0 1 0 1 1 1 0 0 0 1 0 1
end
textureMatrix
name trixin1
scale 1 1 1 1 # u/v freqs, u/v scales
shift -2 0
end
material
name matin1
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire13.png
noshadow
# nosorting
nolighting
#color 1 0 0 5
texmat trixin1
end
arc
name in1
outside matref matin1
dyncol alphain1
divisions 16
angle 360
position -50 -50 1.5
size 2.45 2.45 9
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref matclear
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
dynamicColor
name alphain2
alpha sequence .37 .37 1 0 1 1 0 1 0 1 1 0 1 1 1 1 0 1 0 1 0 1 1 1 1 1 1 1 1 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 0 1 0 1 0 0 0 1 1 1 1 1 1 1 0 0 0 0 0 0 1 1 1
end
textureMatrix
name trixin2
scale 1 1 1 1 # u/v freqs, u/v scales
shift 1.4 0
end
material
name matin2
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire13.png
noshadow
# nosorting
nolighting
#color 1 0 0 5
texmat trixin2
end
arc
name in2
outside matref matin2
dyncol alphain2
divisions 16
angle 360
position -50 -50 1.5
size 2.45 2.45 9
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref matclear
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
### end insidefire
######## End Barrel
#### 2
dynamicColor
name alpha2
alpha sequence .08 .33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
end
textureMatrix
name trix2
scale 1 1 1 1 # u/v freqs, u/v scales
shift .22 0
end
material
name mat2
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire3.png
noshadow
# nosorting
nolighting
#color 1 0 0 5
texmat trix2
end
arc
name 2
outside matref mat2
dyncol alpha2
divisions 16
angle 360
position -50 -50 2.45
size 2.45 2.45 8
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref matclear
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
### end 2
#### 3
dynamicColor
name alpha3
alpha sequence .05 .13 0 0 0 0 0 0 0 0 0 0 1 0 1 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 1 1 0 0
end
textureMatrix
name trix3
scale 1 1 1 1 # u/v freqs, u/v scales
shift -.08 0
end
material
name mat3
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire4.png
noshadow
# nosorting
nolighting
#color 1 0 0 5
texmat trix3
end
arc
name 3
outside matref mat3
dyncol alpha3
divisions 16
angle 360
position -50 -50 2.45
size 2.45 2.45 8
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref matclear
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
### end 3
#### 4
dynamicColor
name alpha4
alpha sequence .02 .14 1 1 1 0 1 1 0 0 1 1 1 1 0 0 0 1 1 1 1 0 1 0 1 0 1 1 1 1 0 1 0 1 1 1 1 0 1 1 1 1 0 0 1 0 0 0 0 1 0 0 0 0 0 0 1 0
end
textureMatrix
name trix4
scale 1 1 1 1 # u/v freqs, u/v scales
shift -.13 0
end
material
name mat4
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire14.png
noshadow
# nosorting
nolighting
#color 1 0 0 5
texmat trix4
end
arc
name 4
outside matref mat4
dyncol alpha3
divisions 16
angle 360
position -50 -50 4.45
size 2.45 2.45 8
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref mat4
top matref matclear
bottom matref mat4
startside matref mat4
endside matref mat4
texsize 1 1 1 1
end
### end 4
#### 5 inside texture?
#dynamicColor
# name alpha5
# alpha sequence .02 .74 1 0 1 0 1 0 1 1 0 1 0 1 1 1 1
#end
#textureMatrix
# name trix5
# scale 1 1 1 1 # u/v freqs, u/v scales
# shift 10 0
#end
#material
# name mat5
# addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire.png
# noshadow
# nosorting
# nolighting
# color 1 1 1 .3
# texmat trix5
# end
#
#arc
# name 5
# outside matref mat5
# dyncol alpha5
# divisions 16
# angle 360
# position -50 -50 1.45
# size 2.45 2.45 7
# rotation 0
# smoothbounce
# drivethrough
# shootthrough
# inside matref mat5
# top matref matclear
# bottom matref mat5
# startside matref mat5
# endside matref mat5
# texsize 1 1 1 1
#end
### end 5 inside texture?
##### ############## barrel 2 ###############
textureMatrix
name trixbarrel2
end
material
name matbarrel2
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/bluebarrel.png
#texmat trixbarrel2
noculling
end
arc
name fire33
divisions 32
angle 360
position -70 -70 0.01
size 2.5 2.5 5
#specular 1 1 1
#shininess 64
#rotation 0
smoothbounce
outside matref matbarrel2
inside matref matbarrel2
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
#### end barrel 2
#### 2.1
dynamicColor
name alpha2.1
alpha sequence .02 .74 1 0 1 0 1 0 1 1 0 1 0 1 1 1 1
end
textureMatrix
name trix2.1
scale 1 1 1 1 # u/v freqs, u/v scales
shift 10 0
end
material
name mat2.1
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire.png
noshadow
# nosorting
nolighting
color 1 1 1 .3
texmat trix2.1
end
arc
name 2.1
outside matref mat2.1
dyncol alpha2.1
divisions 16
angle 360
position -70 -70 1.45
size 2.45 2.45 7
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref mat2.1
top matref matclear
bottom matref mat2.1
startside matref mat2.1
endside matref mat2.1
texsize 1 1 1 1
end
### end 2.1
#### 2.1
dynamicColor
name alpha2.2
alpha sequence .1 .45 1 0 1 0 1 0 1 1 0 1 0 1 1 1 1
end
textureMatrix
name trix2.2
scale 1 1 1 1 # u/v freqs, u/v scales
shift -7 0
end
material
name mat2.2
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire.png
noshadow
# nosorting
nolighting
color 1 1 1 .3
texmat trix2.2
end
arc
name 2.2
outside matref mat2.2
dyncol alpha2.2
divisions 16
angle 360
position -70 -70 1.45
size 2.45 2.45 7
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref mat2.2
top matref matclear
bottom matref mat2.2
startside matref mat2.2
endside matref mat2.2
texsize 1 1 1 1
end
### end 2.2