"generic" vertex shader compilation: ""
"rgb_nearest_2d" fragment shader compilation: ""
"rgb_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"rgb_bilinear_2d" fragment shader compilation: ""
"rgb_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"bgr_nearest_2d" fragment shader compilation: ""
"bgr_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"bgr_bilinear_2d" fragment shader compilation: ""
"bgr_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"rgba_nearest_2d" fragment shader compilation: ""
"rgba_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"rgba_bilinear_2d" fragment shader compilation: ""
"rgba_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"bgra_nearest_2d" fragment shader compilation: ""
"bgra_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"bgra_bilinear_2d" fragment shader compilation: ""
"bgra_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"i420_nearest_2d" fragment shader compilation: ""
"i420_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"i420_bilinear_2d" fragment shader compilation: ""
"i420_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"yv12_nearest_2d" fragment shader compilation: ""
"yv12_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"yv12_bilinear_2d" fragment shader compilation: ""
"yv12_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"uyvy_nearest_2d" fragment shader compilation: ""
"uyvy_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"uyvy_bilinear_2d" fragment shader compilation: ""
"uyvy_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"yuyv_nearest_2d" fragment shader compilation: ""
"yuyv_nearest_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
"yuyv_bilinear_2d" fragment shader compilation: ""
"yuyv_bilinear_2d" program linking: " Link successful. The GLSL vertex shader will run in hardware. The GLSL fragment shader will run in hardware."
08/12/2006 18:14:56.832 INFO Loaded the plugin 'default_skin'