rendered paste body --- Pigment OpenGL status ------------------------
Version: 2.0.2 NVIDIA 87.76
Renderer: Quadro FX 540/PCI/SSE2
Vendor: NVIDIA Corporation
GLSL shaders: .............. Yes (used)
Per YUV component rendering: Yes (used)
Texture rectangle: ......... Yes (not implemented)
Fragment program: .......... Yes (not implemented)
Pixel buffer object: ....... Yes (not implemented)
--------------------------------------------------
"generic" vertex shader compilation: ""
"rgb_nearest_2d" fragment shader compilation: ""
"rgb_nearest_2d" program linking: ""
"rgb_bilinear_2d" fragment shader compilation: ""
"rgb_bilinear_2d" program linking: ""
"bgr_nearest_2d" fragment shader compilation: ""
"bgr_nearest_2d" program linking: ""
"bgr_bilinear_2d" fragment shader compilation: ""
"bgr_bilinear_2d" program linking: ""
"rgba_nearest_2d" fragment shader compilation: ""
"rgba_nearest_2d" program linking: ""
"rgba_bilinear_2d" fragment shader compilation: ""
"rgba_bilinear_2d" program linking: ""
"bgra_nearest_2d" fragment shader compilation: ""
"bgra_nearest_2d" program linking: ""
"bgra_bilinear_2d" fragment shader compilation: ""
"bgra_bilinear_2d" program linking: ""
"i420_nearest_2d" fragment shader compilation: ""
"i420_nearest_2d" program linking: ""
"i420_bilinear_2d" fragment shader compilation: ""
"i420_bilinear_2d" program linking: ""
"yv12_nearest_2d" fragment shader compilation: ""
"yv12_nearest_2d" program linking: ""
"yv12_bilinear_2d" fragment shader compilation: ""
"yv12_bilinear_2d" program linking: ""
"uyvy_nearest_2d" fragment shader compilation: ""
"uyvy_nearest_2d" program linking: ""
"uyvy_bilinear_2d" fragment shader compilation: ""
"uyvy_bilinear_2d" program linking: ""
"yuyv_nearest_2d" fragment shader compilation: ""
"yuyv_nearest_2d" program linking: ""
"yuyv_bilinear_2d" fragment shader compilation: ""
"yuyv_bilinear_2d" program linking: ""
08/12/2006 18:20:14.144 INFO Loaded the plugin 'default_skin'