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public text v1 · immutablepublic GetPositionBeforePlayer( Float:playerPosX, Float:playerPosY, Float:playerAngle, &Float:x, &Float:y )
{
new Float:value = floatadd( floatmul( playerAngle, floatdiv( PI, 180 ) ), floatmul( 0.5, PI ) );
x = 7.0 * floatcos( value ) + playerPosX;
y = 7.0 * floatsin( value ) + playerPosY;
}