rendered paste body##### ############## barrel ###############
textureMatrix
name trixbarrel
end
material
name matbarrel
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/bluebarrelbullet.png
#texmat trixbarrel
noculling
end
arc
name fire33
divisions 32
angle 360
position -50 -50 0.01
size 5 5 10
#specular 1 1 1
#shininess 64
#rotation 0
smoothbounce
outside matref matbarrel
inside matref matbarrel
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
######## End Barrel
#### 2
#dynamicColor
# name alpha2
# alpha sequence .08 .33 0 1 0 0 1 1 0 0 0 0 1 0 1 0 1 1 1 0 0 0 1 0 1 0 0 1 1 0 0 0 0 1 0 0 1 0 0 0 1 1 0 0 0 1 0 1 1
#end
textureMatrix
name trix2
scale 1 1 1 1 # u/v freqs, u/v scales
shift .3 0
end
material
name mat2
addtexture http://cbg.bzflag.org/images/BlasterWisconsin/fire3.png
noshadow
# nosorting
nolighting
#color 1 0 0 5
texmat trix2
end
arc
name 2
outside matref mat2
#dyncol alpha2
divisions 16
angle 360
position -50 -50 5
size 10 10 30
rotation 0
smoothbounce
drivethrough
shootthrough
inside matref matclear
top matref matclear
bottom matref matclear
startside matref matclear
endside matref matclear
texsize 1 1 1 1
end
### end 2