All pastes #270651 Raw Edit

Anonymous

public text v1 · immutable
·published 2006-12-07 16:16 UTC
rendered paste body
float r1 = (x1 > y) ? 1.0f : 0.0f;
float r2 = (x2 > y) ? 1.0f : 0.0f;
float r3 = (x3 > y) ? 1.0f : 0.0f;
float r4 = (x4 > y) ? 1.0f : 0.0f;

Would compile into 4 conditionals.

On the other hand, an HLSL step:
float4 r;
float4 x;
r = step(x, y.xxxx);

would compile to one ASM instrict.