************************************************************
Silverback Engine starting up...
[2006/12/07]
[07:09:26]
VERSION INFO
=====================================
(video res goes here)
Silverback build date: Oct 1 2006
Net Protocol: 12
Silverback 2e
Version stamp is now OFF
running with glib version 2.12.3
masterserver.savage.s2games.com resolved to 216.127.42.6
---------------------------------------------------------
Vid_Init():
* Adding mode 1: 1024x768x16
* Adding mode 2: 800x600x16
* Adding mode 3: 640x480x16
attempting to set the following video mode: 1024 x 768 x 16 (32 bit depth buffer)
attempting to set the following video mode: 1024 x 768 x 16 (24 bit depth buffer)
Screen Res: 1024 x 768
Screen BPP: 16
Depth Buffer Size: 24
Vendor : NVIDIA Corporation
Renderer : GeForce4 Ti 4200/AGP/SSE/3DNOW!/forceSW
Version : 1.4 (1.5.6 NVIDIA 87.76)
Extensions : GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum
SDL_GL_RED_SIZE: requested 5, got 5
SDL_GL_GREEN_SIZE: requested 6, got 6
SDL_GL_BLUE_SIZE: requested 5, got 5
SDL_GL_DEPTH_SIZE: requested 16, got 24
SDL_GL_DOUBLEBUFFER: requested 1, got 1
Anti-aliasing not enabled
Using mode 1: 1024x768x16
OpenGL: Vendor: NVIDIA Corporation
OpenGL: Renderer: GeForce4 Ti 4200/AGP/SSE/3DNOW!/forceSW
OpenGL: Version: 1.4 (1.5.6 NVIDIA 87.76)
OpenGL: Extensions: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_SUN_slice_accum
Extension GL_ARB_vertex_buffer_object not available
Extension GL_NV_vertex_array_range not available
Extension GL_EXT_compiled_vertex_array not available
Enabling GL extension GL_EXT_texture_env_combine
Enabling GL extension GL_ARB_multitexture
Enabling GL extension GL_EXT_secondary_color
Enabling GL extension GL_EXT_separate_specular_color
Extension GL_NV_register_combiners not available
Enabling GL extension GL_EXT_texture_env_dot3
Enabling GL extension GL_ARB_texture_compression
OpenGL: s3tc seems to be supported
Allocated 67108864 bytes of system memory
---------------------------------------------------------
Using sound output driver: Open Sound System
0 - /dev/dsp2
1 - /dev/dsp1
2 - /dev/dsp
Using driver 2
---------------------------------------------------------
Driver capabilities
---------------------------------------------------------
- This driver will support software mode only.
It does not properly support 3D sound hardware.
---------------------------------------------------------
Hardware 3D channels : 0
Using 192 total channels
BSDSock_Init
Local IP #1: 192.168.3.1
Port 1058 opened
Port 1059 opened
Savage on Linux - Core build Oct 1 2006 13:49:59
Initializing game...
* Initializing effects...
* Initializing states...
* Initializing team upgrades...
* Initializing game parameters...
* Initializing Objects...
SEP A-U: Savage Is Up to Date
Loaded world "eden"
Server started
Generated techtree with 115 obj entries and 0 tu entries
Loading game scripts (SEP)...
(27 3)
Port 11235 opened
listening for tcp connections on port 11235
masterserver.savage.s2games.com resolved to 216.127.42.6
Requesting a firewall test
Allocated 3932160 bytes for client data
Max clients set to 10
Port 1061 opened
someone from 127.0.0.1 is trying to connect
Client "127.0.0.1" connected, assigned to slot 0
(8 0) The time of day was modified
Client_Reset()
Client 0 set maxPacketSize to 1300
Client 0 set bytes per second to 20000
Client 0 set netframes to 20
We already have the overhead map for world eden
---------
Welcome to Savage!
---------
Flagging client data for reload...
Generated techtree with 115 obj entries and 0 tu entries
player 0 is now known as cweiske
Player cweiske connected
player 0 is now known as cweiske
(8 0) cweiske has joined the game
Client 0 (cweiske @ 127.0.0.1) has entered the game
cweiske has joined the game
^900Download SEP-3T+^g, the Savage fan patch with ^gofficial ^gS2Games ^gsupport, ^gat ^cwww.notforidiots.com/SEP
^yAdds 5 new NPCs, rain and snow weather ^yeffects, ^ynew ^ymaps, ^y3 ^yteams ^yand ^y128 ^yplayers ^ygames, ^yand ^ylots ^ymore!
^gAlso tons of polish, such as an ^gaccuracy ^gpanel, ^gclan ^gicons, ^gbuilding ^gpreviews, ^gminimap ^gdrawing, ^getc.
player 0 is now known as cweiske
Sent heartbeat
Player 0 has left team 0 and joined team 2
(31 0) cweiske joined team 2
cweiske joined team 2
Sent heartbeat
Sent heartbeat
Sent heartbeat
Sent heartbeat
TIP: Attack the mine to gather resources
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SERVER SHUT DOWN
****************
BSDSock_ShutDown()