rendered paste body // Weapon icons
this->weaponIcons[WP_NONE] = syscall_R_RegisterShaderNoMip("icons/noammo"); // 0
this->weaponIcons[WP_KNIFE] = syscall_R_RegisterShaderNoMip("icons/iconw_knife_1_select"); // 1
this->weaponIcons[WP_LUGER] = syscall_R_RegisterShaderNoMip("icons/iconw_luger_1_select"); // 2
this->weaponIcons[WP_MP40] = syscall_R_RegisterShaderNoMip("icons/iconw_MP40_1_select"); // 3
this->weaponIcons[WP_GRENADE_LAUNCHER] = syscall_R_RegisterShaderNoMip("icons/iconw_grenade_1_select"); // 4
this->weaponIcons[WP_PANZERFAUST] = syscall_R_RegisterShaderNoMip("icons/iconw_panzerfaust_1_select"); // 5
this->weaponIcons[WP_FLAMETHROWER] = syscall_R_RegisterShaderNoMip("icons/iconw_flamethrower_1_select"); // 6
this->weaponIcons[WP_COLT] = syscall_R_RegisterShaderNoMip("icons/iconw_colt_1_select"); // 7
this->weaponIcons[WP_THOMPSON] = syscall_R_RegisterShaderNoMip("icons/iconw_thompson_1_select"); // 8
this->weaponIcons[WP_GRENADE_PINEAPPLE] = syscall_R_RegisterShaderNoMip("icons/iconw_pineapple_1_select"); // 9
this->weaponIcons[WP_STEN] = syscall_R_RegisterShaderNoMip("icons/iconw_sten_1_select"); // 10
this->weaponIcons[WP_MEDIC_SYRINGE] = syscall_R_RegisterShaderNoMip("icons/iconw_syringe_1_select"); // 11
this->weaponIcons[WP_AMMO] = syscall_R_RegisterShaderNoMip("icons/iconw_ammopack_1_select"); // 12
// WP_ARTY
this->weaponIcons[WP_SILENCER] = syscall_R_RegisterShaderNoMip("icons/iconw_luger_1_select"); // 14
this->weaponIcons[WP_DYNAMITE] = syscall_R_RegisterShaderNoMip("icons/iconw_dynamite_1_select"); // 15
// WP_SMOKETRAIL
// WP_MAPMORTAR
// VERYBIGEXPLOSION
this->weaponIcons[WP_MEDKIT] = syscall_R_RegisterShaderNoMip("icons/iconw_medheal_select"); // 19
this->weaponIcons[WP_BINOCULARS] = syscall_R_RegisterShaderNoMip("icons/iconw_binoculars_1_select"); // 20
this->weaponIcons[WP_PLIERS] = syscall_R_RegisterShaderNoMip("icons/iconw_pliers_1_select"); // 21
this->weaponIcons[WP_SMOKE_MARKER] = syscall_R_RegisterShaderNoMip("icons/iconw_smokegrenade_1_select"); // 22
this->weaponIcons[WP_KAR98] = syscall_R_RegisterShaderNoMip("icons/iconw_kar98_1_select"); // 23
this->weaponIcons[WP_CARBINE] = syscall_R_RegisterShaderNoMip("icons/iconw_m1_garand_1_select"); // 24
this->weaponIcons[WP_GARAND] = syscall_R_RegisterShaderNoMip("icons/iconw_m1_garand_1_select"); // 25
this->weaponIcons[WP_LANDMINE] = syscall_R_RegisterShaderNoMip("icons/iconw_landmine_1_select"); // 26
this->weaponIcons[WP_SATCHEL] = syscall_R_RegisterShaderNoMip("icons/iconw_satchel_1_select"); // 27
this->weaponIcons[WP_SATCHEL_DET] = syscall_R_RegisterShaderNoMip("icons/iconw_radio_1_select"); // 28
// WP_TRIPMINE
this->weaponIcons[WP_SMOKE_BOMB] = syscall_R_RegisterShaderNoMip("icons/iconw_smokegrenade_1_select"); // 30
this->weaponIcons[WP_MOBILE_MG42] = syscall_R_RegisterShaderNoMip("icons/iconw_mg42_1_select"); // 31
this->weaponIcons[WP_K43] = syscall_R_RegisterShaderNoMip("icons/iconw_kar98_1_select"); // 32
this->weaponIcons[WP_FG42] = syscall_R_RegisterShaderNoMip("icons/iconw_fg42_1_select"); // 33
// WP_DUMMY_MG42
this->weaponIcons[WP_MORTAR] = syscall_R_RegisterShaderNoMip("icons/iconw_mortar_1_select"); // 35
// WP_LOCKPICK
this->weaponIcons[WP_AKIMBO_COLT] = syscall_R_RegisterShaderNoMip("icons/iconw_colt_1_select"); // 37
this->weaponIcons[WP_AKIMBO_LUGER] = syscall_R_RegisterShaderNoMip("icons/iconw_luger_1_select"); // 38
this->weaponIcons[WP_GPG40] = syscall_R_RegisterShaderNoMip("icons/iconw_kar98_gren_1_select"); // 39
this->weaponIcons[WP_M7] = syscall_R_RegisterShaderNoMip("icons/iconw_m1_garand_gren_1_select"); // 40
this->weaponIcons[WP_SILENCED_COLT] = syscall_R_RegisterShaderNoMip("icons/iconw_colt_1_select"); // 41
this->weaponIcons[WP_GARAND_SCOPE] = syscall_R_RegisterShaderNoMip("icons/iconw_mauser_1_select"); // 42
this->weaponIcons[WP_K43_SCOPE] = syscall_R_RegisterShaderNoMip("icons/iconw_mauser_1_select"); // 43
this->weaponIcons[WP_FG42SCOPE] = syscall_R_RegisterShaderNoMip("icons/iconw_fg42_1_select"); // 44
this->weaponIcons[WP_MORTAR_SET] = syscall_R_RegisterShaderNoMip("icons/iconw_mortar_1_select"); // 45
this->weaponIcons[WP_MEDIC_ADRENALINE] = syscall_R_RegisterShaderNoMip("icons/iconw_syringe_1_select"); // 46
this->weaponIcons[WP_AKIMBO_SILENCEDCOLT] = syscall_R_RegisterShaderNoMip("icons/iconw_colt_1_select"); // 47
this->weaponIcons[WP_AKIMBO_SILENCEDLUGER] = syscall_R_RegisterShaderNoMip("icons/iconw_luger_1_select"); // 48
this->weaponIcons[WP_MOBILE_MG42_SET] = syscall_R_RegisterShaderNoMip("icons/iconw_mg42_1_select"); // 49