Stuff
public text v1 · immutablevoid loadSavedGame(char *name, stats *player) {
FILE *game;
char *filename;
filename = malloc(10 + sizeof(name));
sprintf(filename, "savedgames/%s",name);
if((game = fopen(filename,"r")) == NULL) {
printf("You don't have a saved game under that name.\n");
exit(1); // will replace this later, it's not important right now
}
fscanf(game,"%d %d ",&player->level,&player->exp,&player->str,
&player->hp,&player->maxhp);
fclose(game);
free(filename);