rendered paste body <addon> <plugin>crystalspace.renderloop.loop.loader</plugin> <!-- @@@ NOTE a custom RL is needed to ensure that the base & splat -- meshes are only drawn once --> <params> <name>rloop_terrain</name> <steps> <step plugin="crystalspace.renderloop.step.generic"> <shadertype>terrain_base</shadertype> <zoffset>yes</zoffset> <portaltraversal /> <zuse /> </step> <step plugin="crystalspace.renderloop.step.lightiter"> <steps> <!-- diffuse lighting --> <step plugin="crystalspace.renderloop.step.generic"> <shadertype>terrain_splat</shadertype> <zoffset>no</zoffset> <ztest /> </step> </steps> </step> </steps> </params> </addon> <settings> <clearzbuf>yes</clearzbuf> <lightmapcellsize>16</lightmapcellsize> <renderloop>rloop_terrain</renderloop> </settings>