import element.*;
import java.awt.Color;
public class Assignment {
static int x = 50;
static int y = 75;
final static int radius = 15;
static DrawingWindow d = new DrawingWindow(500,500);
static int q = 1000;
static boolean z = true;
static int k = 0;
static int rx = 50;
static class TimerThread extends Thread {
boolean running = true;
public void run( ) {
while ( this.running ) {
Text status = new Text("" + k, 350,25);
d.setForeground(Color.WHITE);
d.fill(status);
k = k + 1;
tpause();
d.setForeground(Color.BLACK);
d.fill(status);
}
}
public void updateRunning( boolean newRunning ) {
this.running = newRunning;
}
}
static class MothershipThread extends Thread {
boolean running = true;
public void run( ) {
while ( this.running ) {
MoveMotherRight();
MoveMotherLeft();
}
}
public void updateRunning( boolean newRunning ) {
this.running = newRunning;
}
}
public static void StatusText() {
Text status = new Text("SURVIVAL TIME: ", 250,25);
Text statush = new Text("HEALTH:", 25,25);
d.setForeground(Color.WHITE);
d.fill(statush);
d.fill(status);
}
public static void mothership(DrawingWindow d, int rx){
Rect mothership = new Rect (rx , 450, 50, 10);
d.setForeground(Color.GREEN);
d.fill(mothership);
}
public static void clearmothership(DrawingWindow d, int rx)
{
Rect mothership = new Rect (rx , 450, 50, 10);
d.setForeground(Color.BLACK);
d.fill(mothership);
}
public static void MoveMotherLeft() {
for (int loopcounter = 1; loopcounter <= 180; loopcounter++) {
mpause();
clearmothership (d, rx);
mothership (d, rx -= 2);
}
}
public static void MoveMotherRight() {
for (int loopcounter = 1; loopcounter <= 180; loopcounter++) {
mpause();
clearmothership (d, rx);
mothership (d, rx += 2);
}
}
public static void FooterText() {
Text footy = new Text("You are watching an animation attempting to replicate the game", 30, 485);
Text footy2 = new Text("Space Invaders, please enjoy", 30, 499);
d.setForeground(Color.WHITE);
d.fill(footy);
d.fill(footy2);
}
public static void GameOver(){
Text gameo = new Text("Game Over", 220, 250);
d.setForeground(Color.RED);
d.fill(gameo);
Text gamoe = new Text("You survived for " + k + " seconds", 160, 260);
d.setForeground(Color.WHITE);
d.fill(gamoe);
}
// Health Bars
public static void HealthBars() {
Rect bar1 = new Rect (80, 15, 5, 15);
Rect bar2 = new Rect (95, 15, 5, 15);
Rect bar3 = new Rect (110, 15, 5, 15);
d.setForeground(Color.GREEN);
d.fill(bar1);
d.fill(bar2);
d.fill(bar3);
}
public static void DefenseBlocks() {
Rect bar11 = new Rect (75, 400, 50, 30);
Rect bar22 = new Rect (175, 400, 50, 30);
Rect bar33 = new Rect (275, 400, 50, 30);
Rect bar44 = new Rect (375, 400, 50, 30);
d.setForeground(Color.GREEN);
d.fill(bar11);
d.fill(bar22);
d.fill(bar33);
d.fill(bar44);
}
public static void FooterBar() {
Rect bar4 = new Rect (25, 475, 450, 50);
d.setForeground(Color.DARK_GRAY);
d.fill(bar4);
}
// Border Start
public static void Border() {
d.setForeground(Color.WHITE);
Line lone = new Line(25,500,25,50);
Line ltwo = new Line(25,50,475,50);
Line lthree = new Line(475,50,475,500);
d.fill(lone);
d.fill(ltwo);
d.fill(lthree);
// Border End
}
// Invader Drawing
public static void Circles (DrawingWindow d, int x, int y) {
Circle invader = new Circle(x, y, radius);
Circle invader2 = new Circle(x += 50, y, radius);
Circle invader3 = new Circle(x += 50, y, radius);
Circle invader4 = new Circle(x += 50, y, radius);
Circle invader5 = new Circle(x += 50, y, radius);
Circle invader6 = new Circle(x += 50, y, radius);
Circle invader7 = new Circle(x += 50, y, radius);
d.setForeground(Color.WHITE);
d.fill(invader);
d.fill(invader2);
d.fill(invader3);
d.fill(invader4);
d.fill(invader5);
d.fill(invader6);
d.fill(invader7);
// End invader Drawing
}
// Invader Clearing
public static void ClearCircles (DrawingWindow d, int x, int y) {
Circle invader = new Circle(x, y, radius);
Circle invader2 = new Circle(x += 50, y, radius);
Circle invader3 = new Circle(x += 50, y, radius);
Circle invader4 = new Circle(x += 50, y, radius);
Circle invader5 = new Circle(x += 50, y, radius);
Circle invader6 = new Circle(x += 50, y, radius);
Circle invader7 = new Circle(x += 50, y, radius);
d.setForeground(Color.BLACK);
d.fill(invader);
d.fill(invader2);
d.fill(invader3);
d.fill(invader4);
d.fill(invader5);
d.fill(invader6);
d.fill(invader7);
// End Invader Clearing
}
// Invader Movement Start
public static void MoveRight() {
for (int loopcounter = 1; loopcounter <= 10; loopcounter++) {
pause();
ClearCircles (d, x , y);
Circles (d, x += 10, y);
}
}
public static void MoveLeft() {
for (int loopcounter = 1; loopcounter <= 10; loopcounter++) {
pause();
ClearCircles (d, x , y);
Circles (d, x -= 10, y);
}
}
public static void MoveDown() {
pause();
ClearCircles (d, x, y);
Circles (d, x, y += 20);
q = q - 50;
}
// Invader Movement End
public static void main(String args[]) {
MothershipThread mothershipThread = new Assignment.MothershipThread( );
TimerThread timerThread = new Assignment.TimerThread( );
d.setForeground(Color.BLACK);
d.fill(new Rect(0,0,500,500));
FooterBar();
Border();
StatusText();
HealthBars();
FooterText();
DefenseBlocks();
mothershipThread.start( );
timerThread.start( );
for (int loopcounter = 1; loopcounter <= 9; loopcounter++) {
MoveRight();
MoveDown();
MoveLeft();
MoveDown();
}
GameOver();
//z = false;
mothershipThread.updateRunning( false );
timerThread.updateRunning( false );
//Circles (d, x, y);
//int loopcounter;
//Circles(d, x, y);
//Circles (d, x + 30, y);
//Circles (d, x + 60, y);
}
public static void pause() {
long then = System.currentTimeMillis()+q;
while (System.currentTimeMillis()<=then){}
}
public static void mpause() {
long then = System.currentTimeMillis()+1;
while (System.currentTimeMillis()<=then){}
}
public static void tpause() {
long then = System.currentTimeMillis()+1000;
while (System.currentTimeMillis()<=then){}
}
}