All pastes #268719 Raw Edit

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public java v1 · immutable
·published 2006-12-05 23:19 UTC
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File: java3d/Example1/Main.javaimport java.awt.*;import javax.swing.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.behaviors.keyboard.*;import com.sun.j3d.utils.behaviors.vp.*;import com.sun.j3d.utils.geometry.*;/** * Simple example of Java3D * R. Jacob  10/18/2006 * * Most of this is boilerplate, * your stuff typically goes in Scene.createSceneGraph() * * To compile: javac THISFILE */public class Main extends JFrame {    public static void main (String[] args) {        new Main ();    }    /**     * Constructor code rarely changes,     * put your stuff into constructor of Scene     */    public Main () {        /*         * Set up a regular window         */        setSize (500, 500);        setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);        /*         * Set up SimpleUniverse, with our own Canvas3D         */        Canvas3D canvas3D = new Canvas3D (SimpleUniverse.getPreferredConfiguration());        SimpleUniverse universe = new SimpleUniverse (canvas3D);        Scene scene = new Scene ();        addKbdNavig (universe, scene);        /*         * Install our scene graph         */        scene.compile ();        universe.addBranchGraph (scene);            /*         * Install 3D canvas into GUI window         */        Container content = getContentPane();        content.setLayout (new BorderLayout());        content.add (canvas3D, BorderLayout.CENTER);        setVisible (true);    }    /*     * Set things up for keyboard navigation,     * for your universe and scene.     * Built-in class, uses arrow keys, pgup/pgdn, +, -, and =     * also Alt-left/right arrow, Alt-pgup/pgdn     */    private void addKbdNavig (SimpleUniverse universe, BranchGroup scene) {        KeyNavigatorBehavior kbdBehavior = new KeyNavigatorBehavior (                universe.getViewingPlatform().getViewPlatformTransform());        kbdBehavior.setSchedulingBounds (new BoundingSphere (new Point3d(), Float.MAX_VALUE));        scene.addChild (kbdBehavior);    }}File: java3d/Example1/Scene.javaimport java.awt.*;import java.util.*;import javax.media.j3d.*;import javax.vecmath.*;import com.sun.j3d.utils.universe.*;import com.sun.j3d.utils.behaviors.keyboard.*;import com.sun.j3d.utils.behaviors.vp.*;import com.sun.j3d.utils.geometry.*;/** * Create your own scene graph here, describing your 3d world */public class Scene extends BranchGroup {    public Scene () {        // First we move to where we want the object        Transform3D translate = new Transform3D ();        translate.setTranslation (new Vector3d (0, 0, -10.));        TransformGroup objTranslate = new TransformGroup (translate);        this.addChild (objTranslate);        // Create our object and add it        objTranslate.addChild (new Box (1.0f, 1.0f, 1.0f, new Appearance()));    }}