Mine
public text v1 · immutabletextures/terminal/floor_mp
{
forceOverlays
qer_editorimage textures/terminal/floor1_mp_d.tga
{
blend GL_ONE, gl_one
cubeMap gfx/env/core
texgen reflect
}
bumpmap heightmap ( textures/terminal/floor1_mp_h.tga, 1 )
specularmap textures/terminal/floor1_mp_s.tga
diffuseMap textures/terminal/floor1_mp_d.tga
}