rendered paste body room = malloc(9 * sizeof(void));
if (roomNumber == 0) //fixes a bug
roomNumber = 1;
if (roomNumber % 3 == 0) { // for rooms 3,6,9,12 etc.
if (roomNumber == ROOM_ROWS * 3)
disp = 5;
else if (roomNumber == (ROOM_ROWS * 3) + 3)
disp = 8;
else
disp = 2;
} // end of middle rooms-if
if (roomNumber % 3 == 2) { //Western rooms
if (roomNumber == ((ROOM_ROWS) * 3)-1)
disp = 4;
else {
if (roomNumber == ((ROOM_ROWS) * 3)+2)
disp = 7;
else
disp = 1;
}
} //end of western rooms-if
if (roomNumber % 3 == 1) { //Eastern rooms
if (roomNumber == 1) {
disp = 0; }
else if (roomNumber == ((ROOM_ROWS * 3)+1))
disp = 6;
else
disp = 3;
} //end of eastern rooms-if
room[disp] = nameRoom(disp);