Unnamed
public text v1 · immutablemain() {
// declaring variables
char name[10], *monsterName, *weapon, choice, choice2, outs, c, **room;
int i, a, whatMonster, r=0, *p, roomNumber=1, disp=0;
//*p = r; <--- i commented that
// declare, point to, and fill structs
stats *player, *baddie;
stats play3r, baddi3;
player = &play3r;
baddie = &baddi3;