rendered paste bodyEDuke32 1.4.0 svn (Dec 2 2006 16:26:39)
Copyright (c) 1996, 2003 3D Realms Entertainment
Copyright (c) 2006 EDuke32 team
Respawn on.
Monsters off.
addsearchpath(): Added C:\Games\RetexturedGames\Duke3d\grp/
addsearchpath(): Added C:\Documents and Settings\Alon Amir\Application Data/EDuke32 Settings/
Initialising Windows DirectX/GDI system interface
Loading OPENGL32.DLL
Initialising DirectDraw...
- Loading DDRAW.DLL
- Enumerating display devices
* Primary Display Driver
- Creating DirectDraw object
- Checking capabilities
Detecting video modes:
- 640x480 8-bit fullscreen
- 320x200 8-bit fullscreen
- 320x240 8-bit fullscreen
- 400x300 8-bit fullscreen
- 480x360 8-bit fullscreen
- 512x384 8-bit fullscreen
- 640x400 8-bit fullscreen
- 720x480 8-bit fullscreen
- 720x576 8-bit fullscreen
- 800x600 8-bit fullscreen
- 848x480 8-bit fullscreen
- 960x600 8-bit fullscreen
- 1024x768 8-bit fullscreen
- 1152x864 8-bit fullscreen
- 1280x720 8-bit fullscreen
- 1280x768 8-bit fullscreen
- 1280x800 8-bit fullscreen
- 1280x960 8-bit fullscreen
- 1280x1024 8-bit fullscreen
- 640x480 16-bit fullscreen
- 640x480 32-bit fullscreen
- 320x200 16-bit fullscreen
- 320x240 16-bit fullscreen
- 400x300 16-bit fullscreen
- 480x360 16-bit fullscreen
- 512x384 16-bit fullscreen
- 640x400 16-bit fullscreen
- 720x480 16-bit fullscreen
- 720x576 16-bit fullscreen
- 800x600 16-bit fullscreen
- 848x480 16-bit fullscreen
- 960x600 16-bit fullscreen
- 1024x768 16-bit fullscreen
- 1152x864 16-bit fullscreen
- 1280x720 16-bit fullscreen
- 1280x768 16-bit fullscreen
- 1280x800 16-bit fullscreen
- 1280x960 16-bit fullscreen
- 1280x1024 16-bit fullscreen
- 320x200 32-bit fullscreen
- 320x240 32-bit fullscreen
- 400x300 32-bit fullscreen
- 480x360 32-bit fullscreen
- 512x384 32-bit fullscreen
- 640x400 32-bit fullscreen
- 720x480 32-bit fullscreen
- 720x576 32-bit fullscreen
- 800x600 32-bit fullscreen
- 848x480 32-bit fullscreen
- 960x600 32-bit fullscreen
- 1024x768 32-bit fullscreen
- 1152x864 32-bit fullscreen
- 1280x720 32-bit fullscreen
- 1280x768 32-bit fullscreen
- 1280x800 32-bit fullscreen
- 1280x960 32-bit fullscreen
- 1280x1024 32-bit fullscreen
- 1152x864 8-bit windowed
- 1024x768 8-bit windowed
- 800x600 8-bit windowed
- 640x480 8-bit windowed
- 640x400 8-bit windowed
- 512x384 8-bit windowed
- 480x360 8-bit windowed
- 400x300 8-bit windowed
- 320x240 8-bit windowed
- 320x200 8-bit windowed
- 1152x864 32-bit windowed
- 1024x768 32-bit windowed
- 800x600 32-bit windowed
- 640x480 32-bit windowed
- 640x400 32-bit windowed
- 512x384 32-bit windowed
- 480x360 32-bit windowed
- 400x300 32-bit windowed
- 320x240 32-bit windowed
- 320x200 32-bit windowed
Using config file duke3d.cfg.
Scanning for GRP files...
Main GRP file: duke3d.grp.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
Duke Nukem 3D v1.4+ style CON files detected.
Compiled code size: 16207/98304 bytes
1901/11264 labels, 256/2048 variables
0 event definitions, 207 defined actors
Using level: 'bigflat.map'.
Initialising DirectInput...
- Loading DINPUT.DLL
- Creating DirectInput object
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
- Creating keyboard device
- Creating mouse device
Initialising mouse
CONTROL_Startup: Mouse Present
Loading art header...
initcache(): Initialised with 33554432 bytes
Loading palette/lookups...
rmnet: Using 82.81.104.118:4600 as sort IP
rmnet: 2 players
mmulti: Using port 4600
mmulti: This machine's IP is 192.168.0.108
mmulti: Player 0 at 68.90.178.85:4600
mmulti: Peer-to-peer mode
Waiting for players...
natfree: heard from player 0 (head).
natfree: all players accounted for.
Multiplayer initialized.
Player 0 is ready
RTS Manager Started.
RTS file DUKE.RTS was not found
Setting video mode 1280x1024 (32-bit fullscreen)
Initializing OSD...
Checking music inits...
Checking sound inits...
Initializing MultiVoc...
- Maximum voices: 8
- Using 640 byte mixing buffers
Initializing DirectSound...
- Loading DSOUND.DLL
- Creating DirectSound object
- Creating primary buffer
- Setting primary buffer format
Channels: 2
Sample rate: 22050Hz
Sample size: 8 bits
- Creating secondary buffer
Cache time: 235ms
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
MIGHTY FOOT ENGAGED
AMMO FOR RPG!
CHAINGUN CANNON!
SHOTGUN
FREEZETHROWER!
LARGE MEDKIT: +30
AMMO FOR CHAINGUN CANNON!
AMMO FOR SHRINKER
AMMO FOR EXPANDER
ARMOR
ATOMIC HEALTH!
[TBN]OAK KILLED HIMSELF. WHAT A TOOL!
MIGHTY FOOT ENGAGED
Fatal Signal caught: SIGSEGV. Bailing out.
Uninitialising DirectDraw...
- Releasing DirectDraw object
- Unloading DDRAW.DLL
Uninitialising DirectInput...
- Releasing keyboard device
- Releasing mouse device
- Releasing DirectInput object
- Unloading DINPUT.DLL