// The select code, on the serverside only, in e_select.lua
function ecs.select.selectEnt ( iPlayer, iEnt )
if ( iPlayer:EntIndex( ) < 0 or iEnt:EntIndex( ) < 0 ) then return false end
local iEnts = ecs.select.selections[ iPlayer:EntIndex( ) ];
if ( iEnts == nil ) then
iEnts = {};
end
// Check for players
// Check for already selected
// Call to the client here
table.insert( iEnts, iEnt );
ecs.select.selections[ iPlayer:EntIndex( ) ] = iEnts;
iEnt:SetColor( 255, 100, 100, 255 );
end
// The client code, in e_clientside.lua, clientside only
// Draw beam effects
function ecs.clientside.drawBeam( iStart, iEnd, iColor )
//placeholder
end