Dropped [ Lua Helper ] Joudoki from server (Disconnect by user.)
execing game.cfg
Spawn Server gm_construct
Begin loading faces (loads materials)
End loading faces (loads materials)
Lua initialized (Lua 5.1)
-------------------- ECS -------------------------
Loading Serverside ECS
Loading configuration file ecs_config.txt:
stack_max: 100
Configuration Loaded.
stack_max: 100
Misc Module v1.0 by Joudoki.
Rotate Module v1.0 by Joudoki.
Stack Functions Module v1.0 by Joudoki.
Entity Command Suite EE1 is loaded and ready for use!
ECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved.
--------------------------------------------------
Registering gamemode 'sandbox' derived from 'base'
LS: ERROR: AddCSLuaFile filename has a SPACE in it (stools/Copy of elastic.lua).
LS:
ERROR: - Not including file 'stools/Copy of elastic.lua' (filename contains invalid characters)!
LS: ERROR: AddCSLuaFile filename has a SPACE in it (stools/Copy of eyeposer.lua).
LS:
ERROR: - Not including file 'stools/Copy of eyeposer.lua' (filename contains invalid characters)!
LS: ERROR: AddCSLuaFile filename has a SPACE in it (stools/Copy of weld_ez.lua).
LS:
ERROR: - Not including file 'stools/Copy of weld_ez.lua' (filename contains invalid characters)!
Late precache of models/dav0r/camera.mdl
execing skill_manifest.cfg
execing skill.cfg
Executing listen server config file
Executing listen server config file
Precache of sprites/redglow1 ambigious (no extension specified)
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Precache of sprites/light_glow02_add_noz ambigious (no extension specified)
Section [Scenes]: 1096 resources total 17.54 KB, 0.84 % of limit (2.10 MB)
4 player server started
couldn't exec listenserver.cfg
couldn't exec listenserver.cfg
Client "[ Lua Helper ] Joudoki" connected (127.0.0.1:27005).
Connected to 127.0.0.1:27015
[L] Sandbox
Map: gm_construct
Players: 1 / 4
Build 2943
Server Number 6
Initializing renderer...
Lua initialized (Lua 5.1)
-------------------- ECS -------------------------
Loading Clientside ECS
Entity Command Suite EE1 is loaded and ready for use!
ECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved.
--------------------------------------------------
Lua initialized (Lua 5.1)
-------------------- ECS -------------------------
Loading Clientside ECS
Entity Command Suite EE1 is loaded and ready for use!
ECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved.
--------------------------------------------------
Registering gamemode 'sandbox' derived from 'base'
PLAYER [ Lua Helper ] Joudoki JUST RESPAWNED LIEK LAWL
Precache of sprites/redglow1 ambigious (no extension specified)
----------------------------------
CODE
----------------------------------
/* ------------------------------------------------------------
Entity Command Suite EE1
Ryan Lewellen
Beta 1 - 11/29/06
Purpose:
Primary Loader - Loads the main file for ECS, sets anything that
needs to be set and calls initializing functions.
------------------------------------------------------------ */
// Primary Wrapper
ecs = {};
// Shared Files
// Load Crap
include ( "ECS/e_common.lua" ); // Common Functions. Whee.
// Begin ECS Console Data
ecs.common.lMsg( "\n-------------------- ECS -------------------------" );
// Serverside Only
if SERVER then
ecs.common.lMsg( "Loading Serverside ECS" );
include ( "ECS/e_config.lua" ); // The configurations.
ecs.config.loadConfig( "ecs_config.txt" ); // Load the default config
include ( "ECS/e_main.lua" ); // Main File
// Add the config console command
ecs.addCommand( "e_dumpconfig", ecs.config.dumpConfig, "", 1 );
include ( "ECS/e_select.lua" ); // Selection handler
// Lastly, load the modules
ecs.loadModules( );
// Add the command to reload
concommand.Add( "e_reload", initECS );
end
// Clientside Only
if !SERVER then
ecs.common.lMsg( "Loading Clientside ECS" );
end
// Shared Wrapup
// End Console Data
ecs.common.lMsg( "\nEntity Command Suite EE1 is loaded and ready for use!\nECS is Copyright 2005-2007 Ryan Lewellen. All Rights Reserved." );
ecs.common.lMsg( "\n--------------------------------------------------\n" );